Crystal official art

Rare · Tier III · Abyssal Terrors

Crystal

% Attack Speed

Structured effects, restated

What one copy changes

% Attack Speed

Changes Attack Speed by +5 percentage points.

Each owned copy contributes this additive effect.

% Attack Speed

Every 1 second, the temporary Attack Speed value changes by +1 percentage point. The accumulated temporary change resets when hit.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.

EFFECT LOST ON HIT

Changes EFFECT LOST ON HIT by 0.

Each owned copy contributes this additive effect.

Engineering

Changes Engineering by −2 points.

Each owned copy contributes this additive effect.
Stat references: % Attack Speed · Engineering

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Crystal. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chain Gun goes from 65.48 to 33.92 expected primary-target DPS.

Direct DPS change −31.56 DPS −48.2%

The comparison leaves out 1 conditional, temporary, proc, or target-dependent DPS-related effect. No fixed value is substituted for missing combat context.

What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Chain GunChain GunRanged · Tier IV 65.48 → 33.92 −31.56 DPS (−48.2%)
  2. ExcaliburExcaliburMelee · Tier IV 346.24 → 376.58 +30.35 DPS (+8.8%)
  3. ScytheScytheMelee · Tier IV 215.22 → 232.87 +17.65 DPS (+8.2%)
  4. MinigunMinigunRanged · Tier IV 57.22 → 72.10 +14.88 DPS (+26%)
  5. SMGSMGRanged · Tier IV 53.60 → 62.53 +8.93 DPS (+16.7%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
21–30 lowest of 70 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Abyssal Terrors
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Filtered normal rolls

This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.

  • Bull — listed directly in the character filter