Brotato 1.1.15.4 · 64 characters

Character weapon rankings

Every character is listed below. Open one to compare melee and ranged weapons in separate, character-specific computed DPS lists.

50 characters

Base game

Apprentice Base game Apprentice No direct base stat delta Each level-up: Melee Damage +2 Arms Dealer Base game Arms Dealer +30 Harvesting Weapon shop base-price modifier -95% Artificer Base game Artificer −100 % Damage Tool weapons: +100% weapon damage Baby Base game Baby +12 Harvesting Forced weapon-slot level upgrades until 24 slots Beast Master Base game Beast Master +10 Luck No weapon slots Brawler Base game Brawler +15 % Dodge · −50 Range · −50 Ranged Damage Unarmed weapons: +50 local attack-speed points Bull Base game Bull +20 Max HP · +15 HP Regeneration · +10 Armor No weapon slots Chunky Base game Chunky −100 % Life Steal +25% gain to Max HP (×1.25) Crazy Base game Crazy +25 % Attack Speed · −30 % Dodge · −10 Engineering · −10 Ranged Damage Precise weapons: +100 range Cryptid Base game Cryptid −100 % Life Steal · −100 Range Trees +6 Cyborg Base game Cyborg No direct base stat delta +200% gain to Ranged Damage (×3) Demon Base game Demon No direct base stat delta Convert stats end of wave: convert 50% of materials, 13 -> 1 Max HP Doctor Base game Doctor +5 HP Regeneration · +5 Harvesting · −100 % Attack Speed Medical weapons: +200 local attack-speed points Engineer Base game Engineer +10 Engineering +25% gain to Engineering (×1.25) Entrepreneur Base game Entrepreneur No direct base stat delta +50% gain to Harvesting (×1.5) Explorer Base game Explorer −40 % Damage · +10 % Speed Trees +12 Farmer Base game Farmer +20 Harvesting Harvesting growth +3 Fisherman Base game Fisherman +5 Max HP · +20 Harvesting Guaranteed shop items: Bait +1 Generalist Base game Generalist No direct base stat delta At most 3 melee weapons Ghost Base game Ghost +30 % Dodge · −100 Armor Ethereal weapons: +10 raw base damage Gladiator Base game Gladiator +5 Melee Damage · −40 % Attack Speed · −30 Luck Ranged weapons filtered from offers and cannot be bought Glutton Base game Glutton +50 Luck · −25 % XP Gain Consumable stats while max: explosion damage +1 Golem Base game Golem +20 Max HP +33% gain to Max HP (×1.33) Hunter Base game Hunter +100 Range +25% gain to Crit Chance (×1.25) Jack Base game Jack No direct base stat delta Damage against bosses +125 King Base game King +50 Luck Per Tier IV weapon: Damage +25 Knight Base game Knight +3 Armor Ranged weapons filtered from offers and cannot be bought Lich Base game Lich +10 HP Regeneration · +10 % Life Steal −50% gain to Damage, Ranged Damage, Melee Damage, Elemental Damage, Piercing Damage, Explosion Damage, Bounce Damage, Damage Against Bosses (×0.5) Loud Base game Loud +30 % Damage Number of enemies +50 Lucky Base game Lucky +100 Luck · −60 % Attack Speed · −50 % XP Gain +25% gain to Luck (×1.25) Mage Base game Mage No direct base stat delta +25% gain to Elemental Damage (×1.25) Masochist Base game Masochist +10 Max HP · +20 HP Regeneration · +8 Armor · −100 % Damage On hit (temporary): Damage +5 Multitasker Base game Multitasker +20 % Damage Weapon-slot total replaced with 12 Mutant Base game Mutant No direct base stat delta Next level xp needed -66 Old Base game Old +10 Harvesting · −10 % Speed Enemy speed -25 One-Armed Base game One-Armed +200 % Attack Speed Starts with 1 weapon slot Pacifist Base game Pacifist −100 % Damage · −100 Engineering Pacifist +65 Ranger Base game Ranger +50 Range Melee weapons filtered from offers and cannot be bought Renegade Base game Renegade −400 % Damage +2 projectiles Saver Base game Saver +15 Harvesting Linked Damage = truncate toward zero (1 × materials / 25); uses all resolved sources Sick Base game Sick +12 Max HP · +25 % Life Steal · −100 HP Regeneration Lose hp per second +1 Soldier Base game Soldier +50 % Damage · +50 % Attack Speed · +10 % Speed Pickup range +200 Speedy Base game Speedy +30 % Speed · −3 Armor Linked Melee Damage = truncate toward zero (1 × Speed / 2); uses all resolved sources Streamer Base game Streamer No direct base stat delta Temp stats while not moving: [percent materials,3,25] Technomage Base game Technomage No direct base stat delta −100% gain to Melee Damage (×0) Vagabond Base game Vagabond −5 Armor · −5 % Dodge Each represented set counts total equipped weapons for its set bonus Vampire Base game Vampire −60 % Damage · −100 HP Regeneration −25% gain to Max HP (×0.75) Well-Rounded Base game Well-Rounded +5 Max HP · +5 % Speed · +8 Harvesting 18 starting-pool entries Wildling Base game Wildling No direct base stat delta Primitive weapons: +30 percentage points lifesteal Wounded Base game Wounded +5 % Speed · +8 Harvesting Any positive damage taken sets current health to 0

14 characters

Abyssal Terrors