Brotato 1.1.15.4 · 247 items

Item purchase facts

Every item is listed in raw HTML. Each page positions its price within the same rarity and, for 189 items, compares a selected weapon before and after the item through the shared direct-DPS calculator. 17 pages also show a count or stat-scaling table.

63 items

Common · Tier I

Alien Tongue 25 materials · price rank 40–56 of 63 Alien Tongue Changes Pickup Range by +30. 15 materials · price rank 5–19 of 63 Alien Worm Changes HP Regeneration by +2 points. Weapon DPS input Baby Elephant 22 materials · price rank 39 of 63 Baby Elephant Dmg When Pickup Gold has a 25% trigger chance and uses 25% of Luck as its recorded scaling value. Weapon DPS input Baby Gecko 18 materials · price rank 20–24 of 63 Baby Gecko Changes Range by +10 points. Weapon DPS input Bag 15 materials · price rank 5–19 of 63 Bag Changes Box Gold by +15. Weapon DPS input Bat 20 materials · price rank 25–38 of 63 Bat Changes Life Steal by +2 percentage points. Weapon DPS input Beanie 20 materials · price rank 25–38 of 63 Beanie Changes Speed by +4 percentage points. Weapon DPS input Boiling Water 30 materials · price rank 58–63 of 63 Boiling Water Changes Elemental Damage by +2 points. Weapon DPS input Book 15 materials · price rank 5–19 of 63 Book Changes Engineering by +2 points. Weapon DPS input Boxing Glove 18 materials · price rank 20–24 of 63 Boxing Glove Changes Melee Damage by +1 point. Weapon DPS input Broken Mouth 25 materials · price rank 40–56 of 63 Broken Mouth Changes Max HP by +5 points. Weapon DPS input 1 materials · price rank 1 of 63 Builder's Turret Adds 1 structure effect of this item's recorded type. Weapon DPS input Butterfly 30 materials · price rank 58–63 of 63 Butterfly Changes Life Steal by +2 percentage points. Weapon DPS input Cake 15 materials · price rank 5–19 of 63 Cake Changes Max HP by +3 points. Weapon DPS input Charcoal 20 materials · price rank 25–38 of 63 Charcoal Changes Elemental Damage by +1 point. Weapon DPS input Claw Tree 20 materials · price rank 25–38 of 63 Claw Tree Changes Melee Damage by +1 point. Weapon DPS input Coffee 20 materials · price rank 25–38 of 63 Coffee Changes Attack Speed by +10 percentage points. Weapon DPS input Corrupted Shard 12 materials · price rank 3–4 of 63 Corrupted Shard Changes Damage by +3 percentage points. Weapon DPS input Coupon 15 materials · price rank 5–19 of 63 Coupon Changes Items Price by −5. Cute Monkey 25 materials · price rank 40–56 of 63 Cute Monkey Changes Heal When Pickup Gold by +8. Weapon DPS input Defective Steroids 20 materials · price rank 25–38 of 63 Defective Steroids Changes Melee Damage by +2 points. Weapon DPS input Duct Tape 20 materials · price rank 25–38 of 63 Duct Tape Changes Armor by +1 point. Weapon DPS input Dynamite 20 materials · price rank 25–38 of 63 Dynamite Changes Explosion Damage by +15. Feather 18 materials · price rank 20–24 of 63 Feather Changes Ranged Damage by +1 point. Weapon DPS input Fertilizer 15 materials · price rank 5–19 of 63 Fertilizer Changes Harvesting by +8 points. Weapon DPS input Fresh Meat 25 materials · price rank 40–56 of 63 Fresh Meat Changes Life Steal by +2 percentage points. Weapon DPS input Gentle Alien 30 materials · price rank 58–63 of 63 Gentle Alien Changes Damage by +5 percentage points. Weapon DPS input Glasses 20 materials · price rank 25–38 of 63 Glasses Changes Range by +20 points. Weapon DPS input Goat Skull 25 materials · price rank 40–56 of 63 Goat Skull Changes Melee Damage by +3 points. Weapon DPS input Gummy Berserker 25 materials · price rank 40–56 of 63 Gummy Berserker Changes Attack Speed by +5 percentage points. Weapon DPS input Head Injury 25 materials · price rank 40–56 of 63 Head Injury Changes Damage by +6 percentage points. Weapon DPS input Hedgehog 30 materials · price rank 58–63 of 63 Hedgehog Changes Melee Damage by +2 points. Weapon DPS input Helmet 15 materials · price rank 5–19 of 63 Helmet Changes Armor by +1 point. Weapon DPS input Injection 20 materials · price rank 25–38 of 63 Injection Changes Damage by +7 percentage points. Weapon DPS input Insanity 20 materials · price rank 25–38 of 63 Insanity Changes Crit Chance by +6 percentage points. Weapon DPS input Jelly 15 materials · price rank 5–19 of 63 Jelly Changes Max HP by +1 point. Weapon DPS input Landmines 15 materials · price rank 5–19 of 63 Landmines Adds 1 structure effect of this item's recorded type. Lemonade 15 materials · price rank 5–19 of 63 Lemonade Changes Consumable Heal by +1. Lens 20 materials · price rank 25–38 of 63 Lens Changes Ranged Damage by +1 point. Weapon DPS input 30 materials · price rank 58–63 of 63 Lootworm Adds one Lootworm effect. Lost Duck 25 materials · price rank 40–56 of 63 Lost Duck Changes Luck by +8 points. Weapon DPS input Lumberjack Shirt 15 materials · price rank 5–19 of 63 Lumberjack Shirt Changes One Shot Trees by +1. Mushroom 25 materials · price rank 40–56 of 63 Mushroom Changes HP Regeneration by +3 points. Weapon DPS input Mutation 25 materials · price rank 40–56 of 63 Mutation Changes Ranged Damage by +1 point. Weapon DPS input Peaceful Bee 18 materials · price rank 20–24 of 63 Peaceful Bee Changes Dodge by +4 percentage points. Weapon DPS input Pencil 8 materials · price rank 2 of 63 Pencil Changes Engineering by +1 point. Weapon DPS input Penguin 25 materials · price rank 40–56 of 63 Penguin Changes HP Regeneration by +1 point. Plant 15 materials · price rank 5–19 of 63 Plant Changes HP Regeneration by +3 points. Weapon DPS input Propeller Hat 28 materials · price rank 57 of 63 Propeller Hat Changes Luck by +10 points. Weapon DPS input Ratzilla 30 materials · price rank 58–63 of 63 Ratzilla Adds one Ratzilla effect. Scar 25 materials · price rank 40–56 of 63 Scar Changes XP Gain by +20. Weapon DPS input Scared Sausage 25 materials · price rank 40–56 of 63 Scared Sausage Changes Burn Chance by 0. Sharp Bullet 25 materials · price rank 40–56 of 63 Sharp Bullet Changes Piercing by +1. Weapon DPS input Small Fish 18 materials · price rank 20–24 of 63 Small Fish Bonus Damage Against Targets Above HP: primary value +10; secondary value +75. Weapon DPS input Snake 25 materials · price rank 40–56 of 63 Snake Changes Burning Spread by +1. Weapon DPS input Terrified Onion 15 materials · price rank 5–19 of 63 Terrified Onion Changes Speed by +4 percentage points. Weapon DPS input Toxic Sludge 20 materials · price rank 25–38 of 63 Toxic Sludge Changes Elemental Damage by +2 points. Weapon DPS input Tree 15 materials · price rank 5–19 of 63 Tree Changes Trees by +1. Turret 15 materials · price rank 5–19 of 63 Turret Adds 1 structure effect of this item's recorded type. Ugly Tooth 25 materials · price rank 40–56 of 63 Ugly Tooth Remove Speed: primary value +5; secondary value +20. Weapon DPS input Weird Food 20 materials · price rank 25–38 of 63 Weird Food Changes Consumable Heal by +2. Weapon DPS input Weird Ghost 12 materials · price rank 3–4 of 63 Weird Ghost Changes Max HP by +3 points. Weapon DPS input Whistle 25 materials · price rank 40–56 of 63 Whistle Changes Loot Alien Chance by +50.

72 items

Uncommon · Tier II

Acid 65 materials · price rank 71 of 72 Acid Changes Max HP by +8 points. Weapon DPS input Alien Eyes 50 materials · price rank 46–56 of 72 Alien Eyes Adds a Alien Eyes projectile effect with value +6 and a 3-second cooldown. Baby Squid 55 materials · price rank 57–64 of 72 Baby Squid Changes HP Regeneration by +1 point. Weapon DPS input Bait 25 materials · price rank 2 of 72 Bait Changes Damage by +8 percentage points. Weapon DPS input Banner 55 materials · price rank 57–64 of 72 Banner Changes Range by +20 points. Weapon DPS input Black Belt 50 materials · price rank 46–56 of 72 Black Belt Changes XP Gain by +25. Weapon DPS input Blazemander 40 materials · price rank 17–33 of 72 Blazemander Adds one Blazemander effect. Blindfold 45 materials · price rank 34–43 of 72 Blindfold Changes Crit Chance by +5 percentage points. Weapon DPS input Blood Leech 45 materials · price rank 34–43 of 72 Blood Leech Changes Life Steal by +2 percentage points. Weapon DPS input Bone Dice 30 materials · price rank 3–7 of 72 Bone Dice Each shop reroll makes a 50% check; a success changes Damage by +1 percentage point. Weapon DPS inputCount scaling Bonk Dog 40 materials · price rank 17–33 of 72 Bonk Dog Adds one Bonk Dog effect. Bot-O-Mine 55 materials · price rank 57–64 of 72 Bot-O-Mine Adds one Bot O Mine effect. 1 materials · price rank 1 of 72 Builder's Turret Changes Projectile by +1. Weapon DPS input Campfire 40 materials · price rank 17–33 of 72 Campfire Changes Elemental Damage by +2 points. Weapon DPS input Catling Gun 34 materials · price rank 8–9 of 72 Catling Gun Adds one Catling Gun effect. Cauldron 35 materials · price rank 10–16 of 72 Cauldron Changes Pickup Range by +50. Weapon DPS input Celery Tea 35 materials · price rank 10–16 of 72 Celery Tea Changes Stats End Of Wave by +5. Clockwork Wasp 45 materials · price rank 34–43 of 72 Clockwork Wasp Changes Speed by +5 percentage points. Weapon DPS input Cog 35 materials · price rank 10–16 of 72 Cog Changes Engineering by +4 points. Weapon DPS input Compass 40 materials · price rank 17–33 of 72 Compass Changes Speed by +5 percentage points. Weapon DPS input Coral 40 materials · price rank 17–33 of 72 Coral Changes HP Regeneration by +10 points. Weapon DPS input Cyberball 30 materials · price rank 3–7 of 72 Cyberball Dmg When Death has a 25% trigger chance and uses 25% of Luck as its recorded scaling value. Weapon DPS input Cyclops Worm 45 materials · price rank 34–43 of 72 Cyclops Worm Changes Damage by +12 percentage points. Weapon DPS input Dangerous Bunny 30 materials · price rank 3–7 of 72 Dangerous Bunny Changes Free Rerolls by +1. Decomposing Flesh 30 materials · price rank 3–7 of 72 Decomposing Flesh Changes Life Steal by +1 percentage point. Weapon DPS input Doc Moth 55 materials · price rank 57–64 of 72 Doc Moth Adds one Doc Moth effect. Energy Bracelet 55 materials · price rank 57–64 of 72 Energy Bracelet Changes Crit Chance by +4 percentage points. Weapon DPS input Eyepatch 55 materials · price rank 57–64 of 72 Eyepatch Changes Pierce On Crit by +1. Weapon DPS input Eyes Surgery 60 materials · price rank 65–69 of 72 Eyes Surgery Changes Burning Cooldown Reduction by +20. Weapon DPS input Fish Hook 35 materials · price rank 10–16 of 72 Fish Hook Changes Curse Locked Items by +20. Weapon DPS input Fruit Basket 45 materials · price rank 34–43 of 72 Fruit Basket Changes Enemy Fruit Drops by +1. Fuel Tank 45 materials · price rank 34–43 of 72 Fuel Tank Changes Elemental Damage by +4 points. Weapon DPS input Gambling Token 50 materials · price rank 46–56 of 72 Gambling Token Changes Dodge by +8 percentage points. Weapon DPS input Garden 50 materials · price rank 46–56 of 72 Garden Adds 1 structure effect of this item's recorded type. Ice Cube 50 materials · price rank 46–56 of 72 Ice Cube Enemy Percent Damage Taken records +10 using Elemental Damage, lasts 3 seconds, and allows 1 stack. Weapon DPS input Incendiary Turret 40 materials · price rank 17–33 of 72 Incendiary Turret Adds 1 structure effect of this item's recorded type. Jerky 50 materials · price rank 46–56 of 72 Jerky Changes Consumable Heal by +3. Leather Vest 45 materials · price rank 34–43 of 72 Leather Vest Changes Armor by +2 points. Weapon DPS input Little Frog 45 materials · price rank 34–43 of 72 Little Frog Changes Pickup Range by +20. Weapon DPS input Little Muscley Dude 50 materials · price rank 46–56 of 72 Little Muscley Dude Changes Melee Damage by +3 points. Weapon DPS input Lure 34 materials · price rank 8–9 of 72 Lure Changes HP Regeneration by +2 points. Mastery 55 materials · price rank 57–64 of 72 Mastery Changes Melee Damage by +6 points. Weapon DPS input Medal 55 materials · price rank 57–64 of 72 Medal Changes Max HP by +3 points. Weapon DPS input Medical Turret 40 materials · price rank 17–33 of 72 Medical Turret Adds 1 structure effect of this item's recorded type. Metal Detector 40 materials · price rank 17–33 of 72 Metal Detector Changes Chance Double Gold by +5. Weapon DPS input Metal Plate 40 materials · price rank 17–33 of 72 Metal Plate Changes Armor by +2 points. Weapon DPS input Missile 45 materials · price rank 34–43 of 72 Missile Changes Damage by +10 percentage points. Weapon DPS input Padding 45 materials · price rank 34–43 of 72 Padding Changes Max HP by +3 points. Weapon DPS inputCount scaling Pearl 60 materials · price rank 65–69 of 72 Pearl Changes Damage by +1 percentage point for every 10 points of Luck; the resulting change truncates toward zero. The source uses permanent values only. Weapon DPS inputCount scaling Piggy Bank 40 materials · price rank 17–33 of 72 Piggy Bank Changes Gain Pct Gold Start Wave by +20. Pile of Books 60 materials · price rank 65–69 of 72 Pile of Books Changes Structures Can Crit by +1. Weapon DPS input Pocket Factory 75 materials · price rank 72 of 72 Pocket Factory Changes Engineering by +2 points. Weapon DPS input Pumpkin 40 materials · price rank 17–33 of 72 Pumpkin Changes Piercing Damage by +15. Weapon DPS input Recycling Machine 35 materials · price rank 10–16 of 72 Recycling Machine Changes Recycling Gains by +35. Reinforced Steel 50 materials · price rank 46–56 of 72 Reinforced Steel Changes Ranged Damage by +2 points. Weapon DPS input Riposte 40 materials · price rank 17–33 of 72 Riposte Changes Melee Damage by +2 points. Weapon DPS input Ritual 60 materials · price rank 65–69 of 72 Ritual Changes Damage by +6 percentage points. Weapon DPS input Saltwater 50 materials · price rank 46–56 of 72 Saltwater Changes Melee Damage by +2 points. Weapon DPS input Scope 48 materials · price rank 44–45 of 72 Scope Changes Ranged Damage by +2 points. Weapon DPS input Shady Potion 48 materials · price rank 44–45 of 72 Shady Potion Changes Luck by +20 points. Weapon DPS input Small Magazine 60 materials · price rank 65–69 of 72 Small Magazine Changes Ranged Damage by +2 points. Weapon DPS input Snail 40 materials · price rank 17–33 of 72 Snail Changes Enemy Speed by −8. Weapon DPS input Snowball 50 materials · price rank 46–56 of 72 Snowball Each item obtained that increases Elemental Damage changes Elemental Damage by +1 point. Weapon DPS inputCount scaling Spicy Sauce 40 materials · price rank 17–33 of 72 Spicy Sauce Changes Max HP by +3 points. Weapon DPS input Spyglass 30 materials · price rank 3–7 of 72 Spyglass Changes Range by +10 points. Weapon DPS input Sunglasses 50 materials · price rank 46–56 of 72 Sunglasses Changes Crit Chance by +10 percentage points. Weapon DPS input Tentacle 35 materials · price rank 10–16 of 72 Tentacle Changes Crit Chance by +3 percentage points. Weapon DPS input Treasure Map 35 materials · price rank 10–16 of 72 Treasure Map Changes Extra Item In Crate by +20. Tyler 62 materials · price rank 70 of 72 Tyler Adds 1 structure effect of this item's recorded type. Wheelbarrow 40 materials · price rank 17–33 of 72 Wheelbarrow Changes Armor by −1 point. Weapon DPS input Whetstone 40 materials · price rank 17–33 of 72 Whetstone Changes Life Steal by +4 percentage points. Weapon DPS input White Flag 40 materials · price rank 17–33 of 72 White Flag Changes Harvesting by +5 points. Weapon DPS input

70 items

Rare · Tier III

Adrenaline 60 materials · price rank 13–20 of 70 Adrenaline Changes Dodge by +5 percentage points. Weapon DPS input Alien Baby 80 materials · price rank 50–61 of 70 Alien Baby Changes Max HP by +15 points. Weapon DPS input Alien Magic 85 materials · price rank 62–67 of 70 Alien Magic Changes Max HP by +8 points. Weapon DPS input Alloy 80 materials · price rank 50–61 of 70 Alloy Changes Melee Damage by +3 points. Weapon DPS input Baby with a Beard 100 materials · price rank 70 of 70 Baby with a Beard Adds a Projectiles On Death projectile effect with value +1. Weapon DPS input Ball and Chain 75 materials · price rank 42–49 of 70 Ball and Chain Changes Damage by +15 percentage points. Weapon DPS input Bandana 75 materials · price rank 42–49 of 70 Bandana Changes Piercing by +1. Weapon DPS input Barnacle 80 materials · price rank 50–61 of 70 Barnacle Changes Level Upgrades Modifications by +35. Weapon DPS input Barricade 75 materials · price rank 42–49 of 70 Barricade Changes Knockback by +3. Weapon DPS input Bean Teacher 70 materials · price rank 31–41 of 70 Bean Teacher Changes XP Gain by +50. Weapon DPS input Black Flag 60 materials · price rank 13–20 of 70 Black Flag Changes Gold On Cursed Enemy Kill by +1. Weapon DPS input Blood Donation 50 materials · price rank 5–9 of 70 Blood Donation Changes Harvesting by +40 points. Weapon DPS input Bowler Hat 75 materials · price rank 42–49 of 70 Bowler Hat Changes Luck by +15 points. Weapon DPS input Broken Mirror 1 materials · price rank 1–2 of 70 Broken Mirror Changes EFFECT BROKEN MIRROR by 0. 1 materials · price rank 1–2 of 70 Builder's Turret Changes Projectiles by +2. Weapon DPS input Candle 65 materials · price rank 21–30 of 70 Candle Changes Elemental Damage by +4 points. Weapon DPS input Candy Bag 70 materials · price rank 31–41 of 70 Candy Bag Gain Random Primary Stats On Go To Next Wave: primary value +8; secondary value +100. Chameleon 70 materials · price rank 31–41 of 70 Chameleon Changes Dodge by +3 percentage points. Weapon DPS input Clover 65 materials · price rank 21–30 of 70 Clover Changes Luck by +20 points. Weapon DPS input Coil 70 materials · price rank 31–41 of 70 Coil Changes Knockback by +5. Weapon DPS inputCount scaling Community Support 75 materials · price rank 42–49 of 70 Community Support Changes Attack Speed by +1 percentage point for every 1 living enemy; the resulting change truncates toward zero. Weapon DPS inputCount scaling Crown 70 materials · price rank 31–41 of 70 Crown Changes Harvesting Growth by +8. Crystal 65 materials · price rank 21–30 of 70 Crystal Changes Attack Speed by +5 percentage points. Weapon DPS input Fairy 85 materials · price rank 62–67 of 70 Fairy Changes HP Regeneration by +1 point for every 1 Tier I item; the resulting change truncates toward zero. The source uses permanent values only. Count scaling Fin 65 materials · price rank 21–30 of 70 Fin Changes Speed by +10 percentage points. Weapon DPS input Fried Rice 60 materials · price rank 13–20 of 70 Fried Rice Changes HP Regeneration by +1 point for every 1 burning enemy; the resulting change truncates toward zero. Count scaling Frozen Heart 90 materials · price rank 68 of 70 Frozen Heart Changes Elemental Damage by +10 points. Weapon DPS input Ghost Outfit 80 materials · price rank 50–61 of 70 Ghost Outfit Changes Dodge Cap by +70. Weapon DPS input Glass Cannon 75 materials · price rank 42–49 of 70 Glass Cannon Changes Damage by +25 percentage points. Weapon DPS input Goblet 70 materials · price rank 31–41 of 70 Goblet Changes Heal On Kill by +15. Goldfish 23 materials · price rank 3 of 70 Goldfish Changes Increase Tier On Reroll by +1. Handcuffs 80 materials · price rank 50–61 of 70 Handcuffs Changes Melee Damage by +8 points. Weapon DPS input Honey 70 materials · price rank 31–41 of 70 Honey Changes Ranged Damage by +3 points. Weapon DPS input Hunting Trophy 55 materials · price rank 10–12 of 70 Hunting Trophy Changes Gold On Crit Kill by +33. Improved Tools 70 materials · price rank 31–41 of 70 Improved Tools Changes Attack Speed by +10 percentage points. Weapon DPS input 50 materials · price rank 5–9 of 70 Jellyshield Changes Jellyshield Count by +1. Knot 80 materials · price rank 50–61 of 70 Knot Changes Damage by +15 percentage points. Weapon DPS input Laser Turret 65 materials · price rank 21–30 of 70 Laser Turret Adds 1 structure effect of this item's recorded type. Lighthouse 80 materials · price rank 50–61 of 70 Lighthouse Changes Engineering by +20 points. Weapon DPS inputCount scaling Lucky Charm 75 materials · price rank 42–49 of 70 Lucky Charm Changes Luck by +30 points. Weapon DPS input Mirror 60 materials · price rank 13–20 of 70 Mirror Changes Duplicate Item by +1. Mouse 55 materials · price rank 10–12 of 70 Mouse Changes Life Steal by +5 percentage points. Weapon DPS input Nail 65 materials · price rank 21–30 of 70 Nail Changes Engineering by +5 points. Weapon DPS input Peacock 50 materials · price rank 5–9 of 70 Peacock Changes XP Gain by +25. Plastic Explosive 60 materials · price rank 13–20 of 70 Plastic Explosive Changes Explosion Size by +25. Poisonous Tonic 80 materials · price rank 50–61 of 70 Poisonous Tonic Changes Attack Speed by +10 percentage points. Weapon DPS input Power Generator 65 materials · price rank 21–30 of 70 Power Generator Changes Damage by +1 percentage point for every 1 point of Speed; the resulting change truncates toward zero. The source uses permanent values only. Weapon DPS inputCount scaling Resting Goldfish 30 materials · price rank 4 of 70 Resting Goldfish Changes EFFECT GOLDFISH USED by 0. Rip and Tear 65 materials · price rank 21–30 of 70 Rip and Tear Records a 20% explosion trigger with scale 0.65. Weapon DPS input Sad Tomato 50 materials · price rank 5–9 of 70 Sad Tomato Changes HP Regeneration by +8 points. Scarf 80 materials · price rank 50–61 of 70 Scarf Changes HP Regeneration by +4 points. Weapon DPS input Shackles 80 materials · price rank 50–61 of 70 Shackles Changes HP Regeneration by +8 points. Weapon DPS input Shmoop 60 materials · price rank 13–20 of 70 Shmoop Changes Max HP by +6 points. Weapon DPS input Silver Bullet 70 materials · price rank 31–41 of 70 Silver Bullet Changes Damage Against Bosses by +25. Starfish 75 materials · price rank 42–49 of 70 Starfish Changes Enemy Gold Drops by +20. Weapon DPS input Statue 60 materials · price rank 13–20 of 70 Statue Changes Attack Speed by +40 percentage points. Weapon DPS input Stone Skin 85 materials · price rank 62–67 of 70 Stone Skin Changes Max HP by +1 point for every 1 point of Armor; the resulting change truncates toward zero. The source uses permanent values only. Weapon DPS inputCount scaling Strange Book 70 materials · price rank 31–41 of 70 Strange Book Changes Engineering by +1 point for every 1 point of Elemental Damage; the resulting change truncates toward zero. The source uses permanent values only. Weapon DPS inputCount scaling Sunken Bell 65 materials · price rank 21–30 of 70 Sunken Bell Records a 100% explosion trigger below 40% HP with scale 6. Tardigrade 50 materials · price rank 5–9 of 70 Tardigrade Changes Hit Protection by +1. Toolbox 55 materials · price rank 10–12 of 70 Toolbox Changes Engineering by +6 points. Weapon DPS input Tractor 70 materials · price rank 31–41 of 70 Tractor Changes Harvesting by +40 points. Weapon DPS input Triangle of Power 65 materials · price rank 21–30 of 70 Triangle of Power Changes Damage by +20 percentage points. Weapon DPS input Vigilante Ring 92 materials · price rank 69 of 70 Vigilante Ring Changes Damage by +3 percentage points. Weapon DPS input Wandering Bot 60 materials · price rank 13–20 of 70 Wandering Bot Adds 1 structure effect of this item's recorded type. Warrior Helmet 80 materials · price rank 50–61 of 70 Warrior Helmet Changes Armor by +3 points. Weapon DPS input Wheat 85 materials · price rank 62–67 of 70 Wheat Changes Melee Damage by +4 points. Weapon DPS input Will-o’-Wisp 80 materials · price rank 50–61 of 70 Will-o’-Wisp Every 30 burning-enemy kills in a wave changes Elemental Damage by +1 point, up to +4 per wave. Weapon DPS inputCount scaling Wings 85 materials · price rank 62–67 of 70 Wings Changes Speed by +10 percentage points. Weapon DPS input Wisdom 85 materials · price rank 62–67 of 70 Wisdom Every 5 seconds, the temporary Damage value changes by +5 percentage points. Weapon DPS input

42 items

Legendary · Tier IV

Anvil 120 materials · price rank 40 of 42 Anvil Changes Armor by +2 points. Weapon DPS input Ashes 100 materials · price rank 11–25 of 42 Ashes Changes Damage by +20 percentage points. Weapon DPS input Axolotl 130 materials · price rank 41–42 of 42 Axolotl Changes EFFECT SWAP MAX MIN STAT POS by 0. Big Arms 105 materials · price rank 26–28 of 42 Big Arms Changes Melee Damage by +12 points. Weapon DPS input Bloody Hand 110 materials · price rank 29–39 of 42 Bloody Hand Changes Life Steal by +10 percentage points. Weapon DPS inputCount scaling Broken Hourglass 1 materials · price rank 1–2 of 42 Broken Hourglass Changes EFFECT BROKEN HOURGLASS by 0. 1 materials · price rank 1–2 of 42 Builder's Turret Changes Projectiles by +3. Weapon DPS input Cape 110 materials · price rank 29–39 of 42 Cape Changes Life Steal by +5 percentage points. Weapon DPS input Diploma 90 materials · price rank 4–7 of 42 Diploma Changes Engineering by +10 points. Weapon DPS input Esty’s Couch 100 materials · price rank 11–25 of 42 Esty’s Couch Changes HP Regeneration by +2 points for every −1 point of Speed; the resulting change truncates toward zero. The source uses permanent values only. Weapon DPS inputCount scaling Exoskeleton 90 materials · price rank 4–7 of 42 Exoskeleton Changes Armor by +3 points. Weapon DPS input Explosive Shells 100 materials · price rank 11–25 of 42 Explosive Shells Changes Explosion Damage by +60. Weapon DPS input Explosive Turret 80 materials · price rank 3 of 42 Explosive Turret Adds 1 structure effect of this item's recorded type. Extra Stomach 100 materials · price rank 11–25 of 42 Extra Stomach Max HP: primary value +1; secondary value +8. Weapon DPS input Focus 110 materials · price rank 29–39 of 42 Focus Changes Damage by +30 percentage points. Weapon DPS input Giant Belt 110 materials · price rank 29–39 of 42 Giant Belt Giant Crit Damage: primary value +10; secondary value +1. Gnome 100 materials · price rank 11–25 of 42 Gnome Changes Melee Damage by +10 points. Weapon DPS input Gobbler’s Hat 130 materials · price rank 41–42 of 42 Gobbler’s Hat Changes Gold Drops by +70. Weapon DPS input Greek Fire 100 materials · price rank 11–25 of 42 Greek Fire Burning Enemy HP Percent Damage: primary value +10; secondary value +1. Grind's Magical Leaf 110 materials · price rank 29–39 of 42 Grind's Magical Leaf Changes Max HP by +3 points. Weapon DPS input Heavy Bullets 100 materials · price rank 11–25 of 42 Heavy Bullets Changes Ranged Damage by +5 points. Weapon DPS input Hourglass 100 materials · price rank 11–25 of 42 Hourglass Changes Hourglass by +1. Jet Pack 100 materials · price rank 11–25 of 42 Jet Pack Changes Speed by +15 percentage points. Weapon DPS input Kraken’s Eye 110 materials · price rank 29–39 of 42 Kraken’s Eye Records a 50% explosion trigger with scale 1.5. Weapon DPS input Lantern 100 materials · price rank 11–25 of 42 Lantern Changes Damage by +10 percentage points. Weapon DPS input Lucky Coin 105 materials · price rank 26–28 of 42 Lucky Coin Changes Luck by +2 points for every 1 point of Crit Chance; the resulting change truncates toward zero. Weapon DPS inputCount scaling Mammoth 110 materials · price rank 29–39 of 42 Mammoth Changes Melee Damage by +20 points. Weapon DPS input Medikit 95 materials · price rank 8–10 of 42 Medikit Changes HP Regeneration by +10 points. Weapon DPS input Night Goggles 95 materials · price rank 8–10 of 42 Night Goggles Changes Crit Chance by +15 percentage points. Weapon DPS input Octopus 105 materials · price rank 26–28 of 42 Octopus Changes Max HP by +12 points. Weapon DPS input Panda 100 materials · price rank 11–25 of 42 Panda Changes Max HP by +12 points. Weapon DPS input Potato 95 materials · price rank 8–10 of 42 Potato Changes Max HP by +3 points. Weapon DPS input Regeneration Potion 90 materials · price rank 4–7 of 42 Regeneration Potion HP Regen Bonus: primary value +1; secondary value +50. Retromation’s Hoodie 110 materials · price rank 29–39 of 42 Retromation’s Hoodie Changes Attack Speed by +2 percentage points for every 1 point of Dodge; the resulting change truncates toward zero. Weapon DPS inputCount scaling Ricochet 110 materials · price rank 29–39 of 42 Ricochet Changes Bounce by +1. Weapon DPS input Robot Arm 100 materials · price rank 11–25 of 42 Robot Arm Changes Melee Damage by +3 points. Weapon DPS input Scapegoat 110 materials · price rank 29–39 of 42 Scapegoat Adds one Scapegoat effect. Seashell 100 materials · price rank 11–25 of 42 Seashell Changes Modify Every X Projectile by +5. Weapon DPS input Sifd’s Relic 100 materials · price rank 11–25 of 42 Sifd’s Relic Changes Armor by +3 points. Weapon DPS input Spider 110 materials · price rank 29–39 of 42 Spider Changes Damage by +12 percentage points. Weapon DPS input Torture 100 materials · price rank 11–25 of 42 Torture Changes Max HP by +15 points. Weapon DPS input Wolf Helmet 90 materials · price rank 4–7 of 42 Wolf Helmet Changes Elemental Damage by +10 points. Weapon DPS input