Energy Bracelet official art

Uncommon · Tier II · Base game

Energy Bracelet

% Crit ChanceElemental Damage

Structured effects, restated

What one copy changes

% Crit Chance

Changes Crit Chance by +4 percentage points.

Each owned copy contributes this additive effect.

Elemental Damage

Changes Elemental Damage by +2 points.

Each owned copy contributes this additive effect.

Ranged Damage

Changes Ranged Damage by −2 points.

Each owned copy contributes this additive effect.
Stat references: % Crit Chance · Elemental Damage · Ranged Damage

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Energy Bracelet. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chain Gun goes from 65.48 to 34.52 expected primary-target DPS.

Direct DPS change −30.97 DPS −47.3%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Chain GunChain GunRanged · Tier IV 65.48 → 34.52 −30.97 DPS (−47.3%)
  2. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 139.64 −24.00 DPS (−14.7%)
  3. MinigunMinigunRanged · Tier IV 57.22 → 35.67 −21.56 DPS (−37.7%)
  4. ExcaliburExcaliburMelee · Tier IV 346.24 → 364.30 +18.06 DPS (+5.2%)
  5. SMGSMGRanged · Tier IV 53.60 → 41.00 −12.60 DPS (−23.5%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
57–64 lowest of 72 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: −50% or less

  • Cyborg — −75% normalized signed change (Elemental Damage +2 resolves ×0; Ranged Damage −2 resolves ×3)

Wanted-tag matches

  • Crazy — matches Crit Chance; wanted-tag filter chance 5%
  • Diver — matches Crit Chance; wanted-tag filter chance 5%
  • Hunter — matches Crit Chance; wanted-tag filter chance 5%
  • Mage — matches Elemental Damage; wanted-tag filter chance 5%
  • Technomage — matches Elemental Damage; wanted-tag filter chance 5%