Gummy Berserker official art

Common · Tier I · Base game

Gummy Berserker

% Attack SpeedRange

Structured effects, restated

What one copy changes

% Attack Speed

Changes Attack Speed by +5 percentage points.

Each owned copy contributes this additive effect.

Range

Changes Range by +25 points.

Each owned copy contributes this additive effect.

Armor

Changes Armor by −1 point.

Each owned copy contributes this additive effect.
Stat references: % Attack Speed · Range · Armor

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Gummy Berserker. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Excalibur goes from 346.24 to 376.58 expected primary-target DPS.

Direct DPS change +30.35 DPS +8.8%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 346.24 → 376.58 +30.35 DPS (+8.8%)
  2. ScytheScytheMelee · Tier IV 215.22 → 232.87 +17.65 DPS (+8.2%)
  3. MinigunMinigunRanged · Tier IV 57.22 → 72.10 +14.88 DPS (+26%)
  4. SMGSMGRanged · Tier IV 53.60 → 62.53 +8.93 DPS (+16.7%)
  5. Flaming Brass KnucklesFlaming Brass KnucklesMelee · Tier IV 135.34 → 144.07 +8.73 DPS (+6.4%)

Availability and ownership fields

Purchase facts

Rarity
Common · Tier I
Price position
40–56 lowest of 63 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Hunter — matches Range; wanted-tag filter chance 5%
  • Ranger — matches Range; wanted-tag filter chance 5%