% Attack Speed
Changes Attack Speed by +5 percentage points.
Each owned copy contributes this additive effect.
Common · Tier I · Base game
Structured effects, restated
Changes Attack Speed by +5 percentage points.
Each owned copy contributes this additive effect.Changes Range by +25 points.
Each owned copy contributes this additive effect.Changes Armor by −1 point.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Excalibur goes from 346.24 to 376.58 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
ExcaliburMelee · Tier IV
346.24 → 376.58
+30.35 DPS (+8.8%)
ScytheMelee · Tier IV
215.22 → 232.87
+17.65 DPS (+8.2%)
MinigunRanged · Tier IV
57.22 → 72.10
+14.88 DPS (+26%)
SMGRanged · Tier IV
53.60 → 62.53
+8.93 DPS (+16.7%)
Flaming Brass KnucklesMelee · Tier IV
135.34 → 144.07
+8.73 DPS (+6.4%)
Availability and ownership fields
Offer and resolved-stat relationships