Ranged Damage
Changes Ranged Damage by +5 points.
Each owned copy contributes this additive effect.
Legendary · Tier IV · Base game
Structured effects, restated
Changes Ranged Damage by +5 points.
Each owned copy contributes this additive effect.Changes Damage by +10 percentage points.
Each owned copy contributes this additive effect.Changes Range by +10 points.
Each owned copy contributes this additive effect.Changes Attack Speed by −5 percentage points.
Each owned copy contributes this additive effect.Changes Crit Chance by −5 percentage points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Chain Gun goes from 65.48 to 258.06 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Chain GunRanged · Tier IV
65.48 → 258.06
+192.58 DPS (+294.1%)
Gatling LaserRanged · Tier IV
163.64 → 255.00
+91.36 DPS (+55.8%)
MinigunRanged · Tier IV
57.22 → 100.00
+42.78 DPS (+74.8%)
SMGRanged · Tier IV
53.60 → 86.67
+33.07 DPS (+61.7%)
ObliteratorRanged · Tier IV
127.42 → 155.35
+27.92 DPS (+21.9%)
Availability and ownership fields
Offer and resolved-stat relationships