Mouse official art

Rare · Tier III · Base game

Mouse

% Life StealMore Enemies

Structured effects, restated

What one copy changes

% Life Steal

Changes Life Steal by +5 percentage points.

Each owned copy contributes this additive effect.

Number Of Enemies

Changes Number Of Enemies by +10.

Each owned copy contributes this additive effect.

Harvesting

Changes Harvesting by −5 points.

Each owned copy contributes this additive effect.
Stat references: % Life Steal · Harvesting

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Mouse. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chainsaw goes from 34.89 to 43.64 expected primary-target DPS.

Direct DPS change +8.75 DPS +25.1%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ChainsawChainsawMelee · Tier IV 34.89 → 43.64 +8.75 DPS (+25.1%)
  2. ScytheScytheMelee · Tier IV 215.22 → 222.40 +7.17 DPS (+3.3%)
  3. Sharp ToothSharp ToothMelee · Tier IV 19.18 → 25.48 +6.31 DPS (+32.9%)
  4. SickleSickleMelee · Tier IV 22.05 → 19.11 −2.94 DPS (−13.3%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
10–12 lowest of 70 in this rarity
Ownership
Recorded ownership limit: 5 copies.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Hunter — +50% normalized signed change (Harvesting −5 resolves ×0)
  • Sailor — +50% normalized signed change (Harvesting −5 resolves ×0)

Wanted-tag matches

  • Lich — matches Lifesteal; wanted-tag filter chance 5%
  • Loud — matches More Enemies; wanted-tag filter chance 5%
  • Masochist — matches Lifesteal; wanted-tag filter chance 5%
  • Sick — matches Lifesteal; wanted-tag filter chance 5%
  • Vampire — matches Lifesteal; wanted-tag filter chance 5%