% Life Steal
Changes Life Steal by +5 percentage points.
Each owned copy contributes this additive effect.
Rare · Tier III · Base game
Structured effects, restated
Changes Life Steal by +5 percentage points.
Each owned copy contributes this additive effect.Changes Number Of Enemies by +10.
Each owned copy contributes this additive effect.Changes Harvesting by −5 points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Chainsaw goes from 34.89 to 43.64 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
ChainsawMelee · Tier IV
34.89 → 43.64
+8.75 DPS (+25.1%)
ScytheMelee · Tier IV
215.22 → 222.40
+7.17 DPS (+3.3%)
Sharp ToothMelee · Tier IV
19.18 → 25.48
+6.31 DPS (+32.9%)
SickleMelee · Tier IV
22.05 → 19.11
−2.94 DPS (−13.3%)
Availability and ownership fields
Offer and resolved-stat relationships
For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.