Barricade official art

Rare · Tier III · Base game

Barricade

ArmorStand StillKnockback

Structured effects, restated

What one copy changes

Knockback

Changes Knockback by +3.

Each owned copy contributes this additive effect.

Armor

Changes Armor by +8 points.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.

% Speed

Changes Speed by −5 percentage points.

Each owned copy contributes this additive effect.
Stat references: Armor · % Speed

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Barricade. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Jousting Lance goes from 38.59 to 36.28 expected primary-target DPS.

Direct DPS change −2.32 DPS −6%

The comparison leaves out 1 conditional, temporary, proc, or target-dependent DPS-related effect. No fixed value is substituted for missing combat context.

What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Jousting LanceJousting LanceMelee · Tier IV 38.59 → 36.28 −2.32 DPS (−6%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
42–49 lowest of 70 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Chunky — +100% normalized signed change (Speed −5 resolves ×0)

Wanted-tag matches

  • Bull — matches Armor; wanted-tag filter chance 5%
  • Golem — matches Armor; wanted-tag filter chance 5%
  • Knight — matches Armor; wanted-tag filter chance 5%
  • Masochist — matches Armor; wanted-tag filter chance 5%
  • Pacifist — matches Armor; wanted-tag filter chance 5%
  • Soldier — matches Stand Still; wanted-tag filter chance 5%