Soldier official art

Base game character · Brotato 1.1.15.4

Soldier

Unlock: Win a run in Danger 2

Two separate computed views

Opening pool and across-run DPS

“Your opening pick” compares Tier I records in the starting pool with one weapon equipped. “Across the whole run” compares every usable family at its highest usable tier.

Loadout identity

Starting choices and grants

Choose one unlocked entry from a normalized maximum pool of 13. A save’s visible pool can be smaller because unlock state and active DLC alter it.

Starting weapon pool

Relative to defaults

Base stat deltas

% Damage
+50
% Attack Speed
+50
% Speed
+10

Only direct character deltas are shown here; selected starting entries and weapon-set bonuses are not presented as base stats.

Your opening pick · pool-limited view

Tier I starting-pool DPS

This answers the first weapon-choice comparison. The across-run ranking below answers a separate question across every usable weapon family.

The normalized maximum starting-weapon pool contains 13 families. A save can display fewer because only unlocked entries appear, and active DLC can alter the pool.

Reading this list: all eligible pool entries are compared together because the opening selection is choose-one. Each value is expected direct primary-target DPS at Tier I with one weapon equipped.

How the opening-pool ranking is computed

Tier I, this character’s starting-weapon pool, and 1 equipped weapon. Default 10 Max HP and zero other default combat stats; no bonus stats beyond Soldier’s fixed direct base deltas. Stat-gain factors, matching character weapon-set or weapon-type bonuses, and equipment-linked effects are applied through the shared damage calculation. The equipment context is 1 equipped weapon, 1 unique weapon family, 1 Tier I weapon, 0 Tier IV weapons, and 0 duplicate items; item, material, structure, and pet counters are 0.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects, and DPS is before enemy armor. Explosions, burning, spawned attacks, and later pierce or bounce targets are outside this metric.

  1. 1 Revolver RevolverTier I · Ranged 51.69DPS
  2. 2 SMG SMGTier I · Ranged 50.30DPS
  3. 3 Laser Gun Laser GunTier I · Ranged 46.94DPS
  4. 4 Knife KnifeTier I · Melee 29.07DPS
  5. 5 Pistol PistolTier I · Ranged 24.75DPS
  6. 6 Crossbow CrossbowTier I · Ranged 23.20DPS
  7. 7 Icicle IcicleTier I · Ranged 23.05DPS
  8. 8 Double Barrel Shotgun Double Barrel ShotgunTier I · Ranged 22.89DPS
  9. 9 Rail Gun Rail GunTier I · Ranged 21.77DPS
  10. 10 Taser TaserTier I · Ranged 17.89DPS
Show 3 more Tier I entries (13 ranked from 13 pool families)
  1. 11 Shredder ShredderTier I · Ranged 9.51DPS
  2. 12 Lightning Shiv Lightning ShivTier I · Melee 7.89DPS
  3. 13 Wand WandTier I · Ranged 3.53DPS

Character-specific facts

Mechanics used or stated

Other declared mechanics

  • DeclaredPickup range +200 Bespoke trigger, stacking, or unit behavior is not used in the ranking.
  • DeclaredKnockback +15 Bespoke trigger, stacking, or unit behavior is not used in the ranking.
  • DeclaredCan attack while moving +0 Bespoke trigger, stacking, or unit behavior is not used in the ranking.

Wanted-tag roll

On a 5% conditional item roll, the pool is filtered to entries tagged Stand Still when that filtered pool is non-empty.

Across the whole run · all usable families

Ranked by computed DPS for this character

Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 37 weapons change position versus the generic order.

Reading the Soldier-specific column: ↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking; ↓ 5 = 5 places lower; = same place. “generic #N” is the weapon’s rank with no character bonuses applied.

How this ranking is computed

Default 10 Max HP and zero other default combat stats; no bonus stats beyond Soldier’s direct base deltas; 6 equipped weapons from distinct families; the listed weapon is at its highest tier this character can use. Other equipped weapons are assumed Tier II or III. Item, material, structure, pet, and duplicate-item counters are 0 unless a note below says otherwise.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.

Melee weapons

  1. 1 Excalibur ExcaliburTier IV generic #1 842.70DPS
  2. 2 Scythe ScytheTier IV generic #2 466.99DPS
  3. 3 Flaming Brass Knuckles Flaming Brass KnucklesTier IV generic #3 298.20DPS
  4. 4 Power Fist Power FistTier IV generic #4 298.20DPS
  5. 5 Fist FistTier IV generic #5 238.56DPS
  6. 6 War Hammer War HammerTier IV generic #6 236.29DPS
  7. 7 Hatchet HatchetTier IV ↑ 7generic #14 204.46DPS
  8. 8 Claw ClawTier IV ↑ 13generic #21 203.99DPS
  9. 9 Brick BrickTier IV ↓ 2generic #7 200.90DPS
  10. 10 Captain’s Sword Captain’s SwordTier IV ↓ 1generic #9 189.57DPS
  11. 11 Hammer HammerTier IV generic #11 187.35DPS
  12. 12 Plasma Sledge Plasma SledgeTier IV ↓ 2generic #10 187.35DPS
  13. 13 Knife KnifeTier IV ↓ 1generic #12 184.67DPS
  14. 14 DEX-troyer DEX-troyerTier IV ↓ 1generic #13 160.27DPS
  15. 15 Thunder Sword Thunder SwordTier IV generic #15 156.51DPS
  16. 16 Sword SwordTier IV generic #16 150.58DPS
  17. 17 Anchor AnchorTier IV generic #17 140.16DPS
  18. 18 Thief Dagger Thief DaggerTier IV ↑ 2generic #20 131.87DPS
  19. 19 Vorpal Sword Vorpal SwordTier IV generic #19 131.12DPS
  20. 20 Trident TridentTier IV ↓ 2generic #18 124.20DPS
  21. 21 Rock RockTier IV ↑ 1generic #22 123.25DPS
  22. 22 Circular Saw Circular SawTier IV ↑ 2generic #24 106.70DPS
  23. 23 Spear SpearTier IV generic #23 101.96DPS
  24. 24 Chopper ChopperTier IV ↑ 2generic #26 101.58DPS
  25. 25 Cacti Club Cacti ClubTier IV generic #25 101.46DPS
  26. 26 Mace MaceTier IV ↓ 18generic #8 95.35DPS
  27. 27 Jousting Lance Jousting LanceTier IV generic #27 92.30DPS
  28. 28 Drill DrillTier IV generic #28 88.78DPS
  29. 29 Chainsaw ChainsawTier IV generic #29 73.51DPS
  30. 30 Screwdriver ScrewdriverTier IV ↑ 1generic #31 73.44DPS
  31. 31 Quarterstaff QuarterstaffTier IV ↓ 1generic #30 72.63DPS
  32. 32 Spoon SpoonTier IV generic #32 70.35DPS
  33. 33 Pruner PrunerTier IV ↑ 1generic #34 70.22DPS
  34. 34 Plank PlankTier IV ↓ 1generic #33 70.11DPS
  35. 35 Spiky Shield Spiky ShieldTier IV generic #35 66.43DPS
  36. 36 Scissors ScissorsTier IV generic #36 66.35DPS
  37. 37 Ghost Axe Ghost AxeTier IV generic #37 61.47DPS
  38. 38 Hiking Pole Hiking PoleTier IV generic #38 56.24DPS
  39. 39 Sickle SickleTier IV generic #39 52.09DPS
  40. 40 Lightning Shiv Lightning ShivTier IV generic #40 49.18DPS
  41. 41 Sharp Tooth Sharp ToothTier IV ↑ 1generic #42 42.93DPS
  42. 42 Ghost Flint Ghost FlintTier IV ↓ 1generic #41 41.55DPS
  43. 43 Wrench WrenchTier IV generic #43 37.75DPS
  44. 44 Lute LuteTier IV generic #44 30.32DPS
  45. 45 Brass Knuckles Brass KnucklesTier II ↑ 1generic #46 25.00DPS
  46. 46 Stick StickTier IV ↓ 1generic #45 24.12DPS
  47. 47 Hand HandTier IV generic #47 4.21DPS
  48. 48 Torch TorchTier IV generic #48 3.72DPS

Ranged weapons

  1. 1 Obliterator ObliteratorTier IV ↑ 1generic #2 287.44DPS
  2. 2 Gatling Laser Gatling LaserTier IV ↓ 1generic #1 251.16DPS
  3. 3 Rocket Launcher Rocket LauncherTier IV generic #3 177.16DPS
  4. 4 Particle Accelerator Particle AcceleratorTier IV ↑ 1generic #5 172.84DPS
  5. 5 Icicle IcicleTier IV ↓ 1generic #4 165.25DPS
  6. 6 Pistol PistolTier IV generic #6 154.11DPS
  7. 7 Revolver RevolverTier IV generic #7 153.43DPS
  8. 8 Laser Gun Laser GunTier IV generic #8 140.45DPS
  9. 9 Medical Gun Medical GunTier IV ↑ 1generic #10 135.00DPS
  10. 10 Taser TaserTier IV ↓ 1generic #9 134.84DPS
  11. 11 Nuclear Launcher Nuclear LauncherTier IV generic #11 131.86DPS
  12. 12 Sniper Gun Sniper GunTier IV ↑ 1generic #13 120.00DPS
  13. 13 Minigun MinigunTier IV ↑ 1generic #14 114.98DPS
  14. 14 Grenade Launcher Grenade LauncherTier IV ↑ 2generic #16 113.22DPS
  15. 15 Double Barrel Shotgun Double Barrel ShotgunTier IV ↑ 2generic #17 108.15DPS
  16. 16 SMG SMGTier IV ↓ 1generic #15 108.00DPS
  17. 17 Chain Gun Chain GunTier IV ↓ 5generic #12 100.64DPS
  18. 18 Potato Thrower Potato ThrowerTier IV generic #18 92.90DPS
  19. 19 Rail Gun Rail GunTier IV generic #19 85.68DPS
  20. 20 Ghost Scepter Ghost ScepterTier IV generic #20 77.25DPS
  21. 21 Harpoon Gun Harpoon GunTier IV generic #21 66.44DPS
  22. 22 Crossbow CrossbowTier IV ↑ 1generic #23 56.40DPS
  23. 23 Shuriken ShurikenTier IV ↓ 1generic #22 55.87DPS
  24. 24 Shredder ShredderTier IV generic #24 55.26DPS
  25. 25 Fireball FireballTier IV generic #25 50.05DPS
  26. 26 Javelin JavelinTier IV generic #26 46.75DPS
  27. 27 Slingshot SlingshotTier IV ↑ 1generic #28 42.14DPS
  28. 28 Flute FluteTier IV ↓ 1generic #27 41.47DPS
  29. 29 Blunderbuss BlunderbussTier IV generic #29 31.66DPS
  30. 30 Flamethrower FlamethrowerTier IV generic #30 27.91DPS
  31. 31 Wand WandTier IV generic #31 5.26DPS

Metric boundary

What the across-run ranking does not claim

The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.