Blindfold official art

Uncommon · Tier II · Base game

Blindfold

% Crit Chance% Dodge

Structured effects, restated

What one copy changes

% Crit Chance

Changes Crit Chance by +5 percentage points.

Each owned copy contributes this additive effect.

% Dodge

Changes Dodge by +5 percentage points.

Each owned copy contributes this additive effect.

Range

Changes Range by −15 points.

Each owned copy contributes this additive effect.
Stat references: % Crit Chance · % Dodge · Range

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Blindfold. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Excalibur goes from 346.24 to 368.82 expected primary-target DPS.

Direct DPS change +22.58 DPS +6.5%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 346.24 → 368.82 +22.58 DPS (+6.5%)
  2. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 177.27 +13.64 DPS (+8.3%)
  3. ScytheScytheMelee · Tier IV 215.22 → 225.67 +10.45 DPS (+4.9%)
  4. ObliteratorObliteratorRanged · Tier IV 127.42 → 133.61 +6.19 DPS (+4.9%)
  5. IcicleIcicleRanged · Tier IV 80.00 → 85.71 +5.71 DPS (+7.1%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
34–43 lowest of 72 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Crazy — matches Crit Chance; wanted-tag filter chance 5%
  • Cryptid — matches Dodge; wanted-tag filter chance 5%
  • Diver — matches Crit Chance; wanted-tag filter chance 5%
  • Ghost — matches Dodge; wanted-tag filter chance 5%
  • Hunter — matches Crit Chance; wanted-tag filter chance 5%