White Flag official art

Uncommon · Tier II · Base game

White Flag

HarvestingLess Enemies

Structured effects, restated

What one copy changes

Harvesting

Changes Harvesting by +5 points.

The recorded ownership limit is one copy.

Number Of Enemies

Changes Number Of Enemies by −5.

The recorded ownership limit is one copy.
Stat references: Harvesting

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying White Flag. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Sickle goes from 22.05 to 23.52 expected primary-target DPS.

Direct DPS change +1.47 DPS +6.7%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. SickleSickleMelee · Tier IV 22.05 → 23.52 +1.47 DPS (+6.7%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
17–33 lowest of 72 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Entrepreneur — +50% normalized signed change (Harvesting +5 resolves ×1.5)

Resolved direct-stat change: −50% or less

  • Hunter — −100% normalized signed change (Harvesting +5 resolves ×0)
  • Sailor — −100% normalized signed change (Harvesting +5 resolves ×0)
  • Knight — −80% normalized signed change (Harvesting +5 resolves ×0.2)
  • Vagabond — −50% normalized signed change (Harvesting +5 resolves ×0.5)

Wanted-tag matches

  • Entrepreneur — matches Harvesting; wanted-tag filter chance 5%
  • Farmer — matches Harvesting; wanted-tag filter chance 5%
  • Old — matches Less Enemies; wanted-tag filter chance 5%