Leather Vest official art

Uncommon · Tier II · Base game

Leather Vest

Armor% Dodge

Structured effects, restated

What one copy changes

Armor

Changes Armor by +2 points.

Each owned copy contributes this additive effect.

% Dodge

Changes Dodge by +6 percentage points.

Each owned copy contributes this additive effect.

Max HP

Changes Max HP by −3 points.

Each owned copy contributes this additive effect.
Stat references: Armor · % Dodge · Max HP

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Leather Vest. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Excalibur goes from 346.24 to 335.85 expected primary-target DPS.

Direct DPS change −10.39 DPS −3%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 346.24 → 335.85 −10.39 DPS (−3%)
  2. Spiky ShieldSpiky ShieldMelee · Tier IV 30.57 → 34.65 +4.08 DPS (+13.3%)
  3. Potato ThrowerPotato ThrowerRanged · Tier IV 35.82 → 32.29 −3.53 DPS (−9.9%)
  4. Rail GunRail GunRanged · Tier IV 38.23 → 40.40 +2.17 DPS (+5.7%)
  5. ChopperChopperMelee · Tier IV 42.00 → 40.60 −1.40 DPS (−3.3%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
34–43 lowest of 72 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Bull — matches Armor; wanted-tag filter chance 5%
  • Cryptid — matches Dodge; wanted-tag filter chance 5%
  • Ghost — matches Dodge; wanted-tag filter chance 5%
  • Golem — matches Armor; wanted-tag filter chance 5%
  • Knight — matches Armor; wanted-tag filter chance 5%
  • Masochist — matches Armor; wanted-tag filter chance 5%
  • Pacifist — matches Armor; wanted-tag filter chance 5%