% Attack Speed
Changes Attack Speed by +10 percentage points.
Each owned copy contributes this additive effect.
Rare · Tier III · Base game
Structured effects, restated
Changes Attack Speed by +10 percentage points.
Each owned copy contributes this additive effect.Changes Crit Chance by +5 percentage points.
Each owned copy contributes this additive effect.Changes Range by +15 points.
Each owned copy contributes this additive effect.Changes HP Regeneration by −2 points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Excalibur goes from 346.24 to 422.08 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
ExcaliburMelee · Tier IV
346.24 → 422.08
+75.84 DPS (+21.9%)
ScytheMelee · Tier IV
215.22 → 256.21
+40.98 DPS (+19%)
Gatling LaserRanged · Tier IV
163.64 → 186.52
+22.89 DPS (+14%)
Flaming Brass KnucklesMelee · Tier IV
135.34 → 155.88
+20.54 DPS (+15.2%)
Power FistMelee · Tier IV
135.34 → 155.88
+20.54 DPS (+15.2%)
Availability and ownership fields
Offer and resolved-stat relationships