HP Regeneration
Changes HP Regeneration by +8 points.
The recorded ownership limit is one copy.
Rare · Tier III · Base game
Structured effects, restated
Changes HP Regeneration by +8 points.
The recorded ownership limit is one copy.Changes Engineering by +8 points.
The recorded ownership limit is one copy.Changes Range by +80 points.
The recorded ownership limit is one copy.Sets the Speed Cap from the current Speed value when the effect is applied.
The recorded ownership limit is one copy.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Chain Gun goes from 65.48 to 327.42 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Chain GunRanged · Tier IV
65.48 → 327.42
+261.94 DPS (+400%)
DrillMelee · Tier IV
38.85 → 69.93
+31.08 DPS (+80%)
Sniper GunRanged · Tier IV
53.33 → 69.33
+16.00 DPS (+30%)
ChainsawMelee · Tier IV
34.89 → 48.85
+13.96 DPS (+40%)
Hiking PoleMelee · Tier IV
26.01 → 39.88
+13.87 DPS (+53.3%)
Availability and ownership fields
Offer and resolved-stat relationships