XP Gain
Changes XP Gain by +20.
Each owned copy contributes this additive effect.
Common · Tier I · Base game
Structured effects, restated
Changes XP Gain by +20.
Each owned copy contributes this additive effect.Changes Range by −8 points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Sniper Gun goes from 53.33 to 51.33 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Sniper GunRanged · Tier IV
53.33 → 51.33
−2.00 DPS (−3.8%)
Hiking PoleMelee · Tier IV
26.01 → 24.27
−1.73 DPS (−6.7%)
CrossbowRanged · Tier IV
25.01 → 23.34
−1.68 DPS (−6.7%)
Availability and ownership fields
Offer and resolved-stat relationships