Scar official art

Common · Tier I · Base game

Scar

XP Gain

Structured effects, restated

What one copy changes

XP Gain

Changes XP Gain by +20.

Each owned copy contributes this additive effect.

Range

Changes Range by −8 points.

Each owned copy contributes this additive effect.
Stat references: Range

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Scar. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Sniper Gun goes from 53.33 to 51.33 expected primary-target DPS.

Direct DPS change −2.00 DPS −3.8%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Sniper GunSniper GunRanged · Tier IV 53.33 → 51.33 −2.00 DPS (−3.8%)
  2. Hiking PoleHiking PoleMelee · Tier IV 26.01 → 24.27 −1.73 DPS (−6.7%)
  3. CrossbowCrossbowRanged · Tier IV 25.01 → 23.34 −1.68 DPS (−6.7%)

Availability and ownership fields

Purchase facts

Rarity
Common · Tier I
Price position
40–56 lowest of 63 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Apprentice — matches XP Gain; wanted-tag filter chance 5%
  • Baby — matches XP Gain; wanted-tag filter chance 5%
  • Captain — matches XP Gain; wanted-tag filter chance 5%
  • Creature — matches XP Gain; wanted-tag filter chance 5%
  • Mutant — matches XP Gain; wanted-tag filter chance 5%