Every point of Ranged Damage adds 0.5 raw damage to each hit before rounding and % Damage.
Ranged weapon · Base game · tier I–IV
Crossbow
At zero bonus stats
25.01 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 1.13 s · one equipped weaponThe coefficients competitors leave out
What Crossbow scales from
Every point of Range adds 0.1 raw damage to each hit before rounding and % Damage.
Use your current stats
Your Crossbow numbers
Using zero bonus player stats
The keep-stacking answer
What +1 more point is worth now
+1 Ranged Damage+0.00 DPS
+1 Range+0.00 DPS
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier I | Tier II | Tier III | Tier IV |
|---|---|---|---|---|
| Base damage | 10 | 12 | 15 | 18 |
| Cooldown | 50 ticks0.83 seconds | 50 ticks0.83 seconds | 50 ticks0.83 seconds | 50 ticks0.83 seconds |
| Critical hit | 30% × 1.5 | 35% × 1.75 | 40% × 2 | 45% × 2.25 |
| Ranged Damage scaling | × 0.5 | × 0.5 | × 0.5 | × 0.5 |
| Range scaling | × 0.1 | × 0.1 | × 0.1 | × 0.1 |
| Shop price | 16 | 34 | 62 | 132 |
| Expected damage / hit | 11.50 | 15.15 | 21.00 | 28.35 |
| Expected primary-target DPS before enemy armor | 10.15 | 13.37 | 18.53 | 25.01 |
Same computation, read by weapon
Where Crossbow is a notable outlier
This reads the character rankings the other way: which characters can’t equip Crossbow at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.

























