Sunglasses official art

Uncommon · Tier II · Base game

Sunglasses

% Crit Chance

Structured effects, restated

What one copy changes

% Crit Chance

Changes Crit Chance by +10 percentage points.

Each owned copy contributes this additive effect.

Armor

Changes Armor by −1 point.

Each owned copy contributes this additive effect.
Stat references: % Crit Chance · Armor

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Sunglasses. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Excalibur goes from 346.24 to 391.40 expected primary-target DPS.

Direct DPS change +45.16 DPS +13%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 346.24 → 391.40 +45.16 DPS (+13%)
  2. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 190.91 +27.27 DPS (+16.7%)
  3. ScytheScytheMelee · Tier IV 215.22 → 236.12 +20.90 DPS (+9.7%)
  4. ObliteratorObliteratorRanged · Tier IV 127.42 → 139.79 +12.37 DPS (+9.7%)
  5. IcicleIcicleRanged · Tier IV 80.00 → 91.43 +11.43 DPS (+14.3%)

Availability and ownership fields

Purchase facts

Rarity
Uncommon · Tier II
Price position
46–56 lowest of 72 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Crazy — matches Crit Chance; wanted-tag filter chance 5%
  • Diver — matches Crit Chance; wanted-tag filter chance 5%
  • Hunter — matches Crit Chance; wanted-tag filter chance 5%