% Crit Chance
Changes Crit Chance by +10 percentage points.
Each owned copy contributes this additive effect.
Uncommon · Tier II · Base game
Structured effects, restated
Changes Crit Chance by +10 percentage points.
Each owned copy contributes this additive effect.Changes Armor by −1 point.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Excalibur goes from 346.24 to 391.40 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
ExcaliburMelee · Tier IV
346.24 → 391.40
+45.16 DPS (+13%)
Gatling LaserRanged · Tier IV
163.64 → 190.91
+27.27 DPS (+16.7%)
ScytheMelee · Tier IV
215.22 → 236.12
+20.90 DPS (+9.7%)
ObliteratorRanged · Tier IV
127.42 → 139.79
+12.37 DPS (+9.7%)
IcicleRanged · Tier IV
80.00 → 91.43
+11.43 DPS (+14.3%)
Availability and ownership fields
Offer and resolved-stat relationships