Melee Damage
Changes Melee Damage by +2 points.
The recorded ownership limit is one copy.
Uncommon · Tier II · Abyssal Terrors
Structured effects, restated
Changes Melee Damage by +2 points.
The recorded ownership limit is one copy.Changes Attack Speed by +3 percentage points.
The recorded ownership limit is one copy.Speed: primary value +10; secondary value +3.
This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.Changes Elemental Damage by −1 point.
The recorded ownership limit is one copy.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Excalibur goes from 346.24 to 375.62 expected primary-target DPS.
The comparison leaves out 1 conditional, temporary, proc, or target-dependent DPS-related effect. No fixed value is substituted for missing combat context.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
ExcaliburMelee · Tier IV
346.24 → 375.62
+29.38 DPS (+8.5%)
ScytheMelee · Tier IV
215.22 → 231.05
+15.82 DPS (+7.4%)
MinigunRanged · Tier IV
57.22 → 71.36
+14.14 DPS (+24.7%)
DrillMelee · Tier IV
38.85 → 48.71
+9.86 DPS (+25.4%)
Flaming Brass KnucklesMelee · Tier IV
135.34 → 144.19
+8.85 DPS (+6.5%)
Availability and ownership fields
Offer and resolved-stat relationships