% Damage
Changes Damage by +20 percentage points.
Each owned copy contributes this additive effect.
Legendary · Tier IV · Abyssal Terrors
Structured effects, restated
Changes Damage by +20 percentage points.
Each owned copy contributes this additive effect.Changes Attack Speed by +20 percentage points.
Each owned copy contributes this additive effect.Changes Range by +100 points.
Each owned copy contributes this additive effect.Changes Armor by −1 point.
This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Excalibur goes from 346.24 to 518.25 expected primary-target DPS.
The comparison leaves out 1 conditional, temporary, proc, or target-dependent DPS-related effect. No fixed value is substituted for missing combat context.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
ExcaliburMelee · Tier IV
346.24 → 518.25
+172.02 DPS (+49.7%)
ScytheMelee · Tier IV
215.22 → 318.13
+102.90 DPS (+47.8%)
Flaming Brass KnucklesMelee · Tier IV
135.34 → 200.03
+64.68 DPS (+47.8%)
Power FistMelee · Tier IV
135.34 → 200.03
+64.68 DPS (+47.8%)
ObliteratorRanged · Tier IV
127.42 → 184.25
+56.83 DPS (+44.6%)
Availability and ownership fields
Offer and resolved-stat relationships