HP Regeneration
Changes HP Regeneration by +2 points for every −1 point of Speed; the resulting change truncates toward zero. The source uses permanent values only.
The recorded ownership limit is one copy.
Legendary · Tier IV · Base game
Structured effects, restated
Changes HP Regeneration by +2 points for every −1 point of Speed; the resulting change truncates toward zero. The source uses permanent values only.
The recorded ownership limit is one copy.Changes Max HP by +5 points.
The recorded ownership limit is one copy.Changes Speed by −20 percentage points.
The recorded ownership limit is one copy.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Excalibur goes from 346.24 to 363.55 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
ExcaliburMelee · Tier IV
346.24 → 363.55
+17.31 DPS (+5%)
Jousting LanceMelee · Tier IV
38.59 → 30.87
−7.72 DPS (−20%)
Potato ThrowerRanged · Tier IV
35.82 → 39.46
+3.64 DPS (+10.1%)
ChopperMelee · Tier IV
42.00 → 43.40
+1.40 DPS (+3.3%)
SpoonMelee · Tier IV
28.93 → 30.08
+1.16 DPS (+4%)
Declared count/stat relationship
Changes HP Regeneration by +2 points for every −1 point of Speed; the result truncates toward zero. The source uses permanent values only.
| Speed before purchase | Speed after fixed item effects | HP Regeneration from this scaling effect | Net HP Regeneration change from the item |
|---|---|---|---|
| 0 | -20 | +40 | +40 |
| -5 | -25 | +50 | +50 |
| -10 | -30 | +60 | +60 |
| -20 | -40 | +80 | +80 |
Availability and ownership fields
Offer and resolved-stat relationships
This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.
For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.