Bat official art

Common · Tier I · Base game

Bat

% Life Steal

Structured effects, restated

What one copy changes

% Life Steal

Changes Life Steal by +2 percentage points.

Each owned copy contributes this additive effect.

Harvesting

Changes Harvesting by −2 points.

Each owned copy contributes this additive effect.
Stat references: % Life Steal · Harvesting

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Bat. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chainsaw goes from 34.89 to 38.38 expected primary-target DPS.

Direct DPS change +3.49 DPS +10%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ChainsawChainsawMelee · Tier IV 34.89 → 38.38 +3.49 DPS (+10%)
  2. ScytheScytheMelee · Tier IV 215.22 → 218.09 +2.87 DPS (+1.3%)
  3. Sharp ToothSharp ToothMelee · Tier IV 19.18 → 21.72 +2.55 DPS (+13.3%)
  4. SickleSickleMelee · Tier IV 22.05 → 20.58 −1.47 DPS (−6.7%)

Availability and ownership fields

Purchase facts

Rarity
Common · Tier I
Price position
25–38 lowest of 63 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Filtered normal rolls

This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.

  • Bull — included through Lifesteal
  • Chunky — included through Lifesteal
  • Cryptid — included through Lifesteal
  • Druid — included through Lifesteal
  • Golem — included through Lifesteal
  • Wounded — listed directly in the character filter

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Hunter — +50% normalized signed change (Harvesting −2 resolves ×0)
  • Sailor — +50% normalized signed change (Harvesting −2 resolves ×0)

Wanted-tag matches

  • Lich — matches Lifesteal; wanted-tag filter chance 5%
  • Masochist — matches Lifesteal; wanted-tag filter chance 5%
  • Sick — matches Lifesteal; wanted-tag filter chance 5%
  • Vampire — matches Lifesteal; wanted-tag filter chance 5%