Claw Tree official art

Common · Tier I · Base game

Claw Tree

Melee Damage% Crit Chance

Structured effects, restated

What one copy changes

Melee Damage

Changes Melee Damage by +1 point.

Each owned copy contributes this additive effect.

% Crit Chance

Changes Crit Chance by +3 percentage points.

Each owned copy contributes this additive effect.

Max HP

Changes Max HP by −1 point.

Each owned copy contributes this additive effect.
Stat references: Melee Damage · % Crit Chance · Max HP

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Claw Tree. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Excalibur goes from 346.24 to 359.78 expected primary-target DPS.

Direct DPS change +13.55 DPS +3.9%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 346.24 → 359.78 +13.55 DPS (+3.9%)
  2. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 171.82 +8.18 DPS (+5%)
  3. ScytheScytheMelee · Tier IV 215.22 → 222.97 +7.75 DPS (+3.6%)
  4. DrillDrillMelee · Tier IV 38.85 → 44.42 +5.57 DPS (+14.3%)
  5. HatchetHatchetMelee · Tier IV 73.12 → 76.92 +3.80 DPS (+5.2%)

Availability and ownership fields

Purchase facts

Rarity
Common · Tier I
Price position
25–38 lowest of 63 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Brawler — matches Melee Damage; wanted-tag filter chance 5%
  • Crazy — matches Melee Damage, Crit Chance; wanted-tag filter chance 5%
  • Diver — matches Melee Damage, Crit Chance; wanted-tag filter chance 5%
  • Generalist — matches Melee Damage; wanted-tag filter chance 5%
  • Gladiator — matches Melee Damage; wanted-tag filter chance 5%
  • Glutton — matches Melee Damage; wanted-tag filter chance 5%
  • Hunter — matches Crit Chance; wanted-tag filter chance 5%
  • Ogre — matches Melee Damage; wanted-tag filter chance 5%