Bonus Damage Against Targets Above HP
Bonus Damage Against Targets Above HP: primary value +10; secondary value +75.
Each owned copy contributes this additive effect.
Common · Tier I · Abyssal Terrors
Structured effects, restated
Bonus Damage Against Targets Above HP: primary value +10; secondary value +75.
Each owned copy contributes this additive effect.Changes Attack Speed by −3 percentage points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Obliterator goes from 127.42 to 124.22 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
ObliteratorRanged · Tier IV
127.42 → 124.22
−3.20 DPS (−2.5%)
ClawMelee · Tier IV
56.49 → 53.90
−2.59 DPS (−4.6%)
War HammerMelee · Tier IV
104.23 → 102.40
−1.83 DPS (−1.8%)
HatchetMelee · Tier IV
73.12 → 71.32
−1.79 DPS (−2.5%)
Particle AcceleratorRanged · Tier IV
76.42 → 74.88
−1.54 DPS (−2%)
Availability and ownership fields
Offer and resolved-stat relationships
For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.