XP Gain
Changes XP Gain by +50.
Each owned copy contributes this additive effect.
Rare · Tier III · Base game
Structured effects, restated
Changes XP Gain by +50.
Each owned copy contributes this additive effect.Changes Life Steal by −2 percentage points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Chainsaw goes from 34.89 to 31.40 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
ChainsawMelee · Tier IV
34.89 → 31.40
−3.49 DPS (−10%)
ScytheMelee · Tier IV
215.22 → 212.35
−2.87 DPS (−1.3%)
Sharp ToothMelee · Tier IV
19.18 → 16.63
−2.55 DPS (−13.3%)
Availability and ownership fields
Offer and resolved-stat relationships