Rip and Tear official art

Rare · Tier III · Base game

Rip and Tear

Melee DamageExplosive

Structured effects, restated

What one copy changes

Explode On Death

Records a 20% explosion trigger with scale 0.65.

Each owned copy contributes this additive effect.

% Crit Chance

Changes Crit Chance by −5 percentage points.

Each owned copy contributes this additive effect.
Stat references: % Crit Chance

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Rip and Tear. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Excalibur goes from 346.24 to 323.66 expected primary-target DPS.

Direct DPS change −22.58 DPS −6.5%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 346.24 → 323.66 −22.58 DPS (−6.5%)
  2. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 150.00 −13.64 DPS (−8.3%)
  3. ScytheScytheMelee · Tier IV 215.22 → 208.96 −6.27 DPS (−2.9%)
  4. IcicleIcicleRanged · Tier IV 80.00 → 74.29 −5.71 DPS (−7.1%)
  5. Sniper GunSniper GunRanged · Tier IV 53.33 → 48.33 −5.00 DPS (−9.4%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
21–30 lowest of 70 in this rarity
Ownership
Recorded ownership limit: 5 copies.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Requires an unlock
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Artificer — matches Explosive; wanted-tag filter chance 5%
  • Brawler — matches Melee Damage; wanted-tag filter chance 5%
  • Bull — matches Explosive; wanted-tag filter chance 5%
  • Crazy — matches Melee Damage; wanted-tag filter chance 5%
  • Diver — matches Melee Damage; wanted-tag filter chance 5%
  • Generalist — matches Melee Damage; wanted-tag filter chance 5%
  • Gladiator — matches Melee Damage; wanted-tag filter chance 5%
  • Glutton — matches Melee Damage, Explosive; wanted-tag filter chance 5%
  • Ogre — matches Melee Damage, Explosive; wanted-tag filter chance 5%