Explode On Death
Records a 20% explosion trigger with scale 0.65.
Each owned copy contributes this additive effect.
Rare · Tier III · Base game
Structured effects, restated
Records a 20% explosion trigger with scale 0.65.
Each owned copy contributes this additive effect.Changes Crit Chance by −5 percentage points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Excalibur goes from 346.24 to 323.66 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
ExcaliburMelee · Tier IV
346.24 → 323.66
−22.58 DPS (−6.5%)
Gatling LaserRanged · Tier IV
163.64 → 150.00
−13.64 DPS (−8.3%)
ScytheMelee · Tier IV
215.22 → 208.96
−6.27 DPS (−2.9%)
IcicleRanged · Tier IV
80.00 → 74.29
−5.71 DPS (−7.1%)
Sniper GunRanged · Tier IV
53.33 → 48.33
−5.00 DPS (−9.4%)
Availability and ownership fields
Offer and resolved-stat relationships