Bloody Hand official art

Legendary · Tier IV · Base game

Bloody Hand

% Life Steal

Structured effects, restated

What one copy changes

% Life Steal

Changes Life Steal by +10 percentage points.

The recorded ownership limit is one copy.

% Damage

Changes Damage by +2 percentage points for every 1 point of Life Steal; the resulting change truncates toward zero.

The recorded ownership limit is one copy.

Lose HP Per Second

Changes Lose HP Per Second by +1.

The recorded ownership limit is one copy.
Stat references: % Life Steal · % Damage

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Bloody Hand. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Excalibur goes from 346.24 to 415.48 expected primary-target DPS.

Direct DPS change +69.25 DPS +20%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ExcaliburExcaliburMelee · Tier IV 346.24 → 415.48 +69.25 DPS (+20%)
  2. ScytheScytheMelee · Tier IV 215.22 → 275.49 +60.26 DPS (+28%)
  3. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 196.36 +32.73 DPS (+20%)
  4. ChainsawChainsawMelee · Tier IV 34.89 → 62.81 +27.91 DPS (+80%)
  5. Flaming Brass KnucklesFlaming Brass KnucklesMelee · Tier IV 135.34 → 162.41 +27.07 DPS (+20%)

Declared count/stat relationship

How the item’s value changes with its input

Damage from Life Steal

Changes Damage by +2 percentage points for every 1 point of Life Steal; the result truncates toward zero.

Life Steal before purchaseLife Steal after fixed item effectsDamage from this scaling effectNet Damage change from the item
010+20+20
1020+40+40
3040+80+80
5060+120+120

Availability and ownership fields

Purchase facts

Rarity
Legendary · Tier IV
Price position
29–39 lowest of 42 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Filtered normal rolls

This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.

  • Bull — included through Lifesteal
  • Chunky — included through Lifesteal
  • Cryptid — included through Lifesteal
  • Druid — included through Lifesteal
  • Golem — included through Lifesteal
  • Wounded — listed directly in the character filter

Wanted-tag matches

  • Lich — matches Lifesteal; wanted-tag filter chance 5%
  • Masochist — matches Lifesteal; wanted-tag filter chance 5%
  • Sick — matches Lifesteal; wanted-tag filter chance 5%
  • Vampire — matches Lifesteal; wanted-tag filter chance 5%