% Life Steal
Changes Life Steal by +5 percentage points.
Each owned copy contributes this additive effect.
Legendary · Tier IV · Base game
Structured effects, restated
Changes Life Steal by +5 percentage points.
Each owned copy contributes this additive effect.Changes Dodge by +20 percentage points.
Each owned copy contributes this additive effect.Changes Melee Damage by −2 points.
Each owned copy contributes this additive effect.Changes Ranged Damage by −2 points.
Each owned copy contributes this additive effect.Changes Elemental Damage by −2 points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Gatling Laser goes from 163.64 to 130.91 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Gatling LaserRanged · Tier IV
163.64 → 130.91
−32.73 DPS (−20%)
Chain GunRanged · Tier IV
65.48 → 33.23
−32.26 DPS (−49.3%)
MinigunRanged · Tier IV
57.22 → 34.33
−22.89 DPS (−40%)
SMGRanged · Tier IV
53.60 → 40.20
−13.40 DPS (−25%)
Double Barrel ShotgunRanged · Tier IV
46.35 → 36.05
−10.30 DPS (−22.2%)
Availability and ownership fields
Offer and resolved-stat relationships