Luck
Changes Luck by +2 points for every 1 point of Crit Chance; the resulting change truncates toward zero.
The recorded ownership limit is one copy.
Legendary · Tier IV · Base game
Structured effects, restated
Changes Luck by +2 points for every 1 point of Crit Chance; the resulting change truncates toward zero.
The recorded ownership limit is one copy.Changes Armor by −2 points.
The recorded ownership limit is one copy.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Spiky Shield goes from 30.57 to 26.50 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Spiky ShieldMelee · Tier IV
30.57 → 26.50
−4.08 DPS (−13.3%)
Declared count/stat relationship
Changes Luck by +2 points for every 1 point of Crit Chance; the result truncates toward zero.
| Crit Chance before purchase | Luck from this scaling effect | Net Luck change from the item |
|---|---|---|
| 0 | 0 | 0 |
| 10 | +20 | +20 |
| 30 | +60 | +60 |
| 50 | +100 | +100 |
Availability and ownership fields
Offer and resolved-stat relationships
For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.