HP Regeneration
Changes HP Regeneration by +10 points.
This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.
Uncommon · Tier II · Abyssal Terrors
Structured effects, restated
Changes HP Regeneration by +10 points.
This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.Changes Range by −10 points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Sniper Gun goes from 53.33 to 51.33 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Sniper GunRanged · Tier IV
53.33 → 51.33
−2.00 DPS (−3.8%)
Hiking PoleMelee · Tier IV
26.01 → 24.27
−1.73 DPS (−6.7%)
CrossbowRanged · Tier IV
25.01 → 23.34
−1.68 DPS (−6.7%)
Availability and ownership fields
Offer and resolved-stat relationships
This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.