Grind's Magical Leaf official art

Legendary · Tier IV · Base game

Grind's Magical Leaf

Max HPHP Regeneration% Life Steal

Structured effects, restated

What one copy changes

Max HP

Changes Max HP by +3 points.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.

HP Regeneration

Changes HP Regeneration by +1 point.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.

% Life Steal

Changes Life Steal by +1 percentage point.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.
Stat references: Max HP · HP Regeneration · % Life Steal

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Grind's Magical Leaf. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Wrench goes from 16.62 to 16.62 expected primary-target DPS.

Direct DPS change +0.00 DPS +0%

The comparison leaves out 2 conditional, temporary, proc, or target-dependent DPS-related effects. No fixed value is substituted for missing combat context.

What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Availability and ownership fields

Purchase facts

Rarity
Legendary · Tier IV
Price position
29–39 lowest of 42 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Filtered normal rolls

This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.

  • Wounded — listed directly in the character filter

Wanted-tag matches

  • Bull — matches HP Regeneration; wanted-tag filter chance 5%
  • Chunky — matches Max HP; wanted-tag filter chance 5%
  • Doctor — matches HP Regeneration; wanted-tag filter chance 5%
  • Golem — matches Max HP; wanted-tag filter chance 5%
  • Lich — matches Max HP, HP Regeneration, Lifesteal; wanted-tag filter chance 5%
  • Masochist — matches Max HP, HP Regeneration, Lifesteal; wanted-tag filter chance 5%
  • Ogre — matches Max HP; wanted-tag filter chance 5%
  • Pacifist — matches Max HP, HP Regeneration; wanted-tag filter chance 5%
  • Sick — matches Lifesteal; wanted-tag filter chance 5%
  • Vampire — matches Lifesteal; wanted-tag filter chance 5%