Mammoth official art

Legendary · Tier IV · Base game

Mammoth

Melee DamageHP RegenerationKnockback

Structured effects, restated

What one copy changes

Melee Damage

Changes Melee Damage by +20 points.

Each owned copy contributes this additive effect.

HP Regeneration

Changes HP Regeneration by +5 points.

Each owned copy contributes this additive effect.

Knockback

Changes Knockback by +5.

Each owned copy contributes this additive effect.

% Damage

Changes Damage by −8 percentage points.

Each owned copy contributes this additive effect.

% Speed

Changes Speed by −3 percentage points.

Each owned copy contributes this additive effect.
Stat references: Melee Damage · HP Regeneration · % Damage · % Speed

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Mammoth. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Drill goes from 38.85 to 108.77 expected primary-target DPS.

Direct DPS change +69.93 DPS +180%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. DrillDrillMelee · Tier IV 38.85 → 108.77 +69.93 DPS (+180%)
  2. KnifeKnifeMelee · Tier IV 82.16 → 124.88 +42.72 DPS (+52%)
  3. ExcaliburExcaliburMelee · Tier IV 346.24 → 382.67 +36.43 DPS (+10.5%)
  4. Circular SawCircular SawMelee · Tier IV 48.32 → 79.25 +30.93 DPS (+64%)
  5. ChainsawChainsawMelee · Tier IV 34.89 → 64.58 +29.68 DPS (+85.1%)

Availability and ownership fields

Purchase facts

Rarity
Legendary · Tier IV
Price position
29–39 lowest of 42 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: −50% or less

  • Cyborg — −55.6% normalized signed change (Melee Damage +20 resolves ×0)
  • Mage — −55.6% normalized signed change (Melee Damage +20 resolves ×0)
  • Technomage — −55.6% normalized signed change (Melee Damage +20 resolves ×0)

Wanted-tag matches

  • Brawler — matches Melee Damage; wanted-tag filter chance 5%
  • Bull — matches HP Regeneration; wanted-tag filter chance 5%
  • Crazy — matches Melee Damage; wanted-tag filter chance 5%
  • Diver — matches Melee Damage; wanted-tag filter chance 5%
  • Doctor — matches HP Regeneration; wanted-tag filter chance 5%
  • Generalist — matches Melee Damage; wanted-tag filter chance 5%
  • Gladiator — matches Melee Damage; wanted-tag filter chance 5%
  • Glutton — matches Melee Damage; wanted-tag filter chance 5%
  • Lich — matches HP Regeneration; wanted-tag filter chance 5%
  • Masochist — matches HP Regeneration; wanted-tag filter chance 5%
  • Ogre — matches Melee Damage; wanted-tag filter chance 5%
  • Pacifist — matches HP Regeneration; wanted-tag filter chance 5%