Honey official art

Rare · Tier III · Base game

Honey

Ranged DamageExplosive

Structured effects, restated

What one copy changes

Ranged Damage

Changes Ranged Damage by +3 points.

Each owned copy contributes this additive effect.

Explosion Damage

Changes Explosion Damage by +10.

Each owned copy contributes this additive effect.

Explosion Size

Changes Explosion Size by +5.

Each owned copy contributes this additive effect.

% Speed

Changes Speed by −3 percentage points.

Each owned copy contributes this additive effect.

% Dodge

Changes Dodge by −3 percentage points.

Each owned copy contributes this additive effect.
Stat references: Ranged Damage · % Speed · % Dodge

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Honey. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chain Gun goes from 65.48 to 164.19 expected primary-target DPS.

Direct DPS change +98.71 DPS +150.7%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Chain GunChain GunRanged · Tier IV 65.48 → 164.19 +98.71 DPS (+150.7%)
  2. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 212.73 +49.09 DPS (+30%)
  3. MinigunMinigunRanged · Tier IV 57.22 → 80.11 +22.89 DPS (+40%)
  4. Double Barrel ShotgunDouble Barrel ShotgunRanged · Tier IV 46.35 → 61.80 +15.45 DPS (+33.3%)
  5. ObliteratorObliteratorRanged · Tier IV 127.42 → 141.76 +14.34 DPS (+11.2%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
31–41 lowest of 70 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Cyborg — +66.7% normalized signed change (Ranged Damage +3 resolves ×3)
  • Chunky — +50% normalized signed change (Speed −3 resolves ×0; Dodge −3 resolves ×0.5)

Wanted-tag matches

  • Artificer — matches Explosive; wanted-tag filter chance 5%
  • Bull — matches Explosive; wanted-tag filter chance 5%
  • Cyborg — matches Ranged Damage; wanted-tag filter chance 5%
  • Generalist — matches Ranged Damage; wanted-tag filter chance 5%
  • Glutton — matches Explosive; wanted-tag filter chance 5%
  • Ogre — matches Explosive; wanted-tag filter chance 5%
  • Ranger — matches Ranged Damage; wanted-tag filter chance 5%