Artificer official art

Base game character · Brotato 1.1.15.4

Artificer

Unlock: Kill 15 enemies with a single explosion

Two separate computed views

Opening pool and across-run DPS

“Your opening pick” compares Tier I records in the starting pool with one weapon equipped. “Across the whole run” compares every usable family at its highest usable tier.

Loadout identity

Starting choices and grants

Choose one unlocked entry from a normalized maximum pool of 4. A save’s visible pool can be smaller because unlock state and active DLC alter it.

Starting weapon pool

Relative to defaults

Base stat deltas

% Damage
−100

Only direct character deltas are shown here; selected starting entries and weapon-set bonuses are not presented as base stats.

Your opening pick · pool-limited view

Tier I starting-pool DPS

This answers the first weapon-choice comparison. The across-run ranking below answers a separate question across every usable weapon family.

The normalized maximum starting-weapon pool contains 4 families. A save can display fewer because only unlocked entries appear, and active DLC can alter the pool.

Reading this list: all eligible pool entries are compared together because the opening selection is choose-one. Each value is expected direct primary-target DPS at Tier I with one weapon equipped.

How the opening-pool ranking is computed

Tier I, this character’s starting-weapon pool, and 1 equipped weapon. Default 10 Max HP and zero other default combat stats; no bonus stats beyond Artificer’s fixed direct base deltas. Stat-gain factors, matching character weapon-set or weapon-type bonuses, and equipment-linked effects are applied through the shared damage calculation. The equipment context is 1 equipped weapon, 1 unique weapon family, 1 Tier I weapon, 0 Tier IV weapons, and 0 duplicate items; item, material, structure, and pet counters are 0.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects, and DPS is before enemy armor. Explosions, burning, spawned attacks, and later pierce or bounce targets are outside this metric.

  1. 1 Screwdriver ScrewdriverTier I · Melee · Tool weapons: +100% weapon damage 8.29DPS
  2. 2 Wrench WrenchTier I · Melee · Tool weapons: +100% weapon damage 7.25DPS
  3. 3 Plank PlankTier I · Melee 0.84DPS
  4. 4 Shredder ShredderTier I · Ranged 0.79DPS

Character-specific facts

Mechanics used or stated

Stat-gain factors

  • −50% gain to Armor (×0.5)

Factors apply to the complete resolved target stat and remain fractional until the modeled damage or timing consumer rounds.

Weapon rules

  • Tool weapons: +100% weapon damage

Other declared mechanics

  • DeclaredExplosion damage +175 Bespoke trigger, stacking, or unit behavior is not used in the ranking.
  • ConfirmedLinked explosion size = truncate toward zero (4 × Elemental Damage / 1); uses all resolved sources

Wanted-tag roll

On a 5% conditional item roll, the pool is filtered to entries tagged Explosive when that filtered pool is non-empty.

Same item computation, read by character

Measured item outliers for Artificer

Offer filtering is listed first, followed by higher and lower resolved direct-stat changes. The item-page calculation applies this character’s stat-gain factors to each item’s declared direct stat effects. A value group appears when the signed change is at least 50% of that item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Community Support — +50% normalized signed change (Armor −2 resolves ×0.5)
  • Lucky Coin — +50% normalized signed change (Armor −2 resolves ×0.5)

Resolved direct-stat change: −50% or less

  • Sifd’s Relic — −50% normalized signed change (Armor +3 resolves ×0.5)

Across the whole run · all usable families

Ranked by computed DPS for this character

Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 76 weapons change position versus the generic order.

Reading the Artificer-specific column: ↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking; ↓ 5 = 5 places lower; = same place. “generic #N” is the weapon’s rank with no character bonuses applied.

How this ranking is computed

Default 10 Max HP and zero other default combat stats; no bonus stats beyond Artificer’s direct base deltas; 6 equipped weapons from distinct families; the listed weapon is at its highest tier this character can use. Other equipped weapons are assumed Tier II or III. Item, material, structure, pet, and duplicate-item counters are 0 unless a note below says otherwise.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.

Melee weapons

  1. 1 War Hammer War HammerTier IV · Tool weapons: +100% weapon damage ↑ 5generic #6 104.23DPS
  2. 2 Chainsaw ChainsawTier IV · Tool weapons: +100% weapon damage ↑ 27generic #29 34.22DPS
  3. 3 Screwdriver ScrewdriverTier IV · Tool weapons: +100% weapon damage ↑ 28generic #31 31.53DPS
  4. 4 Wrench WrenchTier IV · Tool weapons: +100% weapon damage ↑ 39generic #43 16.62DPS
  5. 5 Drill DrillTier IV ↑ 23generic #28 4.33DPS
  6. 6 Knife KnifeTier IV ↑ 6generic #12 3.17DPS
  7. 7 Claw ClawTier IV ↑ 14generic #21 2.40DPS
  8. 8 Circular Saw Circular SawTier IV ↑ 16generic #24 1.90DPS
  9. 9 Thief Dagger Thief DaggerTier IV ↑ 11generic #20 1.86DPS
  10. 10 Excalibur ExcaliburTier IV ↓ 9generic #1 1.77DPS
  11. 11 Fist FistTier IV ↓ 6generic #5 1.67DPS
  12. 12 Flaming Brass Knuckles Flaming Brass KnucklesTier IV ↓ 9generic #3 1.67DPS
  13. 13 Power Fist Power FistTier IV ↓ 9generic #4 1.67DPS
  14. 14 Hatchet HatchetTier IV generic #14 1.58DPS
  15. 15 Scissors ScissorsTier IV ↑ 21generic #36 1.56DPS
  16. 16 Sickle SickleTier IV ↑ 23generic #39 1.42DPS
  17. 17 Scythe ScytheTier IV ↓ 15generic #2 1.41DPS
  18. 18 Hand HandTier IV ↑ 29generic #47 1.38DPS
  19. 19 Lightning Shiv Lightning ShivTier IV ↑ 21generic #40 1.36DPS
  20. 20 Chopper ChopperTier IV ↑ 6generic #26 1.34DPS
  21. 21 Sharp Tooth Sharp ToothTier IV ↑ 21generic #42 1.28DPS
  22. 22 Torch TorchTier IV ↑ 26generic #48 1.20DPS
  23. 23 Pruner PrunerTier IV ↑ 11generic #34 1.20DPS
  24. 24 Spoon SpoonTier IV ↑ 8generic #32 1.11DPS
  25. 25 Brass Knuckles Brass KnucklesTier II ↑ 21generic #46 1.08DPS
  26. 26 Quarterstaff QuarterstaffTier IV ↑ 4generic #30 1.07DPS
  27. 27 Captain’s Sword Captain’s SwordTier IV ↓ 18generic #9 1.04DPS
  28. 28 Vorpal Sword Vorpal SwordTier IV ↓ 9generic #19 1.04DPS
  29. 29 Sword SwordTier IV ↓ 13generic #16 1.00DPS
  30. 30 Plank PlankTier IV ↑ 3generic #33 1.00DPS
  31. 31 Spiky Shield Spiky ShieldTier IV ↑ 4generic #35 0.99DPS
  32. 32 Stick StickTier IV ↑ 13generic #45 0.94DPS
  33. 33 Ghost Flint Ghost FlintTier IV ↑ 8generic #41 0.94DPS
  34. 34 Thunder Sword Thunder SwordTier IV ↓ 19generic #15 0.94DPS
  35. 35 Mace MaceTier IV ↓ 27generic #8 0.91DPS
  36. 36 Lute LuteTier IV ↑ 8generic #44 0.90DPS
  37. 37 Hiking Pole Hiking PoleTier IV ↑ 1generic #38 0.88DPS
  38. 38 Rock RockTier IV ↓ 16generic #22 0.86DPS
  39. 39 Spear SpearTier IV ↓ 16generic #23 0.81DPS
  40. 40 Jousting Lance Jousting LanceTier IV ↓ 13generic #27 0.77DPS
  41. 41 DEX-troyer DEX-troyerTier IV ↓ 28generic #13 0.77DPS
  42. 42 Cacti Club Cacti ClubTier IV ↓ 17generic #25 0.75DPS
  43. 43 Brick BrickTier IV ↓ 36generic #7 0.74DPS
  44. 44 Trident TridentTier IV ↓ 26generic #18 0.73DPS
  45. 45 Plasma Sledge Plasma SledgeTier IV ↓ 35generic #10 0.69DPS
  46. 46 Hammer HammerTier IV ↓ 35generic #11 0.68DPS
  47. 47 Ghost Axe Ghost AxeTier IV ↓ 10generic #37 0.68DPS
  48. 48 Anchor AnchorTier IV ↓ 31generic #17 0.57DPS

Ranged weapons

  1. 1 Chain Gun Chain GunTier IV ↑ 11generic #12 29.56DPS
  2. 2 Gatling Laser Gatling LaserTier IV ↓ 1generic #1 14.12DPS
  3. 3 Minigun MinigunTier IV ↑ 11generic #14 9.97DPS
  4. 4 Flamethrower FlamethrowerTier IV ↑ 26generic #30 9.68DPS
  5. 5 SMG SMGTier IV ↑ 10generic #15 6.18DPS
  6. 6 Double Barrel Shotgun Double Barrel ShotgunTier IV ↑ 11generic #17 5.15DPS
  7. 7 Taser TaserTier IV ↑ 2generic #9 4.34DPS
  8. 8 Potato Thrower Potato ThrowerTier IV ↑ 10generic #18 3.43DPS
  9. 9 Shuriken ShurikenTier IV ↑ 13generic #22 2.05DPS
  10. 10 Medical Gun Medical GunTier IV generic #10 1.98DPS
  11. 11 Icicle IcicleTier IV ↓ 7generic #4 1.98DPS
  12. 12 Wand WandTier IV ↑ 19generic #31 1.74DPS
  13. 13 Revolver RevolverTier IV ↓ 6generic #7 1.66DPS
  14. 14 Grenade Launcher Grenade LauncherTier IV ↑ 2generic #16 1.65DPS
  15. 15 Harpoon Gun Harpoon GunTier IV ↑ 6generic #21 1.51DPS
  16. 16 Pistol PistolTier IV ↓ 10generic #6 1.44DPS
  17. 17 Flute FluteTier IV ↑ 10generic #27 1.31DPS
  18. 18 Crossbow CrossbowTier IV ↑ 5generic #23 1.28DPS
  19. 19 Ghost Scepter Ghost ScepterTier IV ↑ 1generic #20 1.24DPS
  20. 20 Fireball FireballTier IV ↑ 5generic #25 1.19DPS
  21. 21 Rail Gun Rail GunTier IV ↓ 2generic #19 1.08DPS
  22. 22 Javelin JavelinTier IV ↑ 4generic #26 1.05DPS
  23. 23 Rocket Launcher Rocket LauncherTier IV ↓ 20generic #3 1.00DPS
  24. 24 Shredder ShredderTier IV generic #24 0.98DPS
  25. 25 Slingshot SlingshotTier IV ↑ 3generic #28 0.94DPS
  26. 26 Sniper Gun Sniper GunTier IV ↓ 13generic #13 0.67DPS
  27. 27 Particle Accelerator Particle AcceleratorTier IV ↓ 22generic #5 0.64DPS
  28. 28 Laser Gun Laser GunTier IV ↓ 20generic #8 0.62DPS
  29. 29 Nuclear Launcher Nuclear LauncherTier IV ↓ 18generic #11 0.49DPS
  30. 30 Obliterator ObliteratorTier IV ↓ 28generic #2 0.32DPS
  31. 31 Blunderbuss BlunderbussTier IV ↓ 2generic #29 0.20DPS

Metric boundary

What the across-run ranking does not claim

The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.