Stat-gain factors
- −50% gain to Armor (×0.5)
Factors apply to the complete resolved target stat and remain fractional until the modeled damage or timing consumer rounds.
Base game character · Brotato 1.1.15.4
Unlock: Kill 15 enemies with a single explosion
Two separate computed views
“Your opening pick” compares Tier I records in the starting pool with one weapon equipped. “Across the whole run” compares every usable family at its highest usable tier.
Loadout identity
Choose one unlocked entry from a normalized maximum pool of 4. A save’s visible pool can be smaller because unlock state and active DLC alter it.
Relative to defaults
Only direct character deltas are shown here; selected starting entries and weapon-set bonuses are not presented as base stats.
Your opening pick · pool-limited view
This answers the first weapon-choice comparison. The across-run ranking below answers a separate question across every usable weapon family.
The normalized maximum starting-weapon pool contains 4 families. A save can display fewer because only unlocked entries appear, and active DLC can alter the pool.
Reading this list: all eligible pool entries are compared together because the opening selection is choose-one. Each value is expected direct primary-target DPS at Tier I with one weapon equipped.
Tier I, this character’s starting-weapon pool, and 1 equipped weapon. Default 10 Max HP and zero other default combat stats; no bonus stats beyond Artificer’s fixed direct base deltas. Stat-gain factors, matching character weapon-set or weapon-type bonuses, and equipment-linked effects are applied through the shared damage calculation. The equipment context is 1 equipped weapon, 1 unique weapon family, 1 Tier I weapon, 0 Tier IV weapons, and 0 duplicate items; item, material, structure, and pet counters are 0.
The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects, and DPS is before enemy armor. Explosions, burning, spawned attacks, and later pierce or bounce targets are outside this metric.
ScrewdriverTier I · Melee · Tool weapons: +100% weapon damage
8.29DPS
WrenchTier I · Melee · Tool weapons: +100% weapon damage
7.25DPS
PlankTier I · Melee
0.84DPS
ShredderTier I · Ranged
0.79DPS
Character-specific facts
Factors apply to the complete resolved target stat and remain fractional until the modeled damage or timing consumer rounds.
On a 5% conditional item roll, the pool is filtered to entries tagged Explosive when that filtered pool is non-empty.
Same item computation, read by character
Offer filtering is listed first, followed by higher and lower resolved direct-stat changes. The item-page calculation applies this character’s stat-gain factors to each item’s declared direct stat effects. A value group appears when the signed change is at least 50% of that item’s total absolute direct-stat magnitude.
Across the whole run · all usable families
Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 76 weapons change position versus the generic order.
Reading the Artificer-specific column: ↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking; ↓ 5 = 5 places lower; — = same place. “generic #N” is the weapon’s rank with no character bonuses applied.
Default 10 Max HP and zero other default combat stats; no bonus stats beyond Artificer’s direct base deltas; 6 equipped weapons from distinct families; the listed weapon is at its highest tier this character can use. Other equipped weapons are assumed Tier II or III. Item, material, structure, pet, and duplicate-item counters are 0 unless a note below says otherwise.
The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.
War HammerTier IV · Tool weapons: +100% weapon damage
↑ 5generic #6
104.23DPS
ChainsawTier IV · Tool weapons: +100% weapon damage
↑ 27generic #29
34.22DPS
ScrewdriverTier IV · Tool weapons: +100% weapon damage
↑ 28generic #31
31.53DPS
WrenchTier IV · Tool weapons: +100% weapon damage
↑ 39generic #43
16.62DPS
DrillTier IV
↑ 23generic #28
4.33DPS
KnifeTier IV
↑ 6generic #12
3.17DPS
ClawTier IV
↑ 14generic #21
2.40DPS
Circular SawTier IV
↑ 16generic #24
1.90DPS
Thief DaggerTier IV
↑ 11generic #20
1.86DPS
ExcaliburTier IV
↓ 9generic #1
1.77DPS
FistTier IV
↓ 6generic #5
1.67DPS
Flaming Brass KnucklesTier IV
↓ 9generic #3
1.67DPS
Power FistTier IV
↓ 9generic #4
1.67DPS
HatchetTier IV
—generic #14
1.58DPS
ScissorsTier IV
↑ 21generic #36
1.56DPS
SickleTier IV
↑ 23generic #39
1.42DPS
ScytheTier IV
↓ 15generic #2
1.41DPS
HandTier IV
↑ 29generic #47
1.38DPS
Lightning ShivTier IV
↑ 21generic #40
1.36DPS
ChopperTier IV
↑ 6generic #26
1.34DPS
Sharp ToothTier IV
↑ 21generic #42
1.28DPS
TorchTier IV
↑ 26generic #48
1.20DPS
PrunerTier IV
↑ 11generic #34
1.20DPS
SpoonTier IV
↑ 8generic #32
1.11DPS
Brass KnucklesTier II
↑ 21generic #46
1.08DPS
QuarterstaffTier IV
↑ 4generic #30
1.07DPS
Captain’s SwordTier IV
↓ 18generic #9
1.04DPS
Vorpal SwordTier IV
↓ 9generic #19
1.04DPS
SwordTier IV
↓ 13generic #16
1.00DPS
PlankTier IV
↑ 3generic #33
1.00DPS
Spiky ShieldTier IV
↑ 4generic #35
0.99DPS
StickTier IV
↑ 13generic #45
0.94DPS
Ghost FlintTier IV
↑ 8generic #41
0.94DPS
Thunder SwordTier IV
↓ 19generic #15
0.94DPS
MaceTier IV
↓ 27generic #8
0.91DPS
LuteTier IV
↑ 8generic #44
0.90DPS
Hiking PoleTier IV
↑ 1generic #38
0.88DPS
RockTier IV
↓ 16generic #22
0.86DPS
SpearTier IV
↓ 16generic #23
0.81DPS
Jousting LanceTier IV
↓ 13generic #27
0.77DPS
DEX-troyerTier IV
↓ 28generic #13
0.77DPS
Cacti ClubTier IV
↓ 17generic #25
0.75DPS
BrickTier IV
↓ 36generic #7
0.74DPS
TridentTier IV
↓ 26generic #18
0.73DPS
Plasma SledgeTier IV
↓ 35generic #10
0.69DPS
HammerTier IV
↓ 35generic #11
0.68DPS
Ghost AxeTier IV
↓ 10generic #37
0.68DPS
AnchorTier IV
↓ 31generic #17
0.57DPS
Chain GunTier IV
↑ 11generic #12
29.56DPS
Gatling LaserTier IV
↓ 1generic #1
14.12DPS
MinigunTier IV
↑ 11generic #14
9.97DPS
FlamethrowerTier IV
↑ 26generic #30
9.68DPS
SMGTier IV
↑ 10generic #15
6.18DPS
Double Barrel ShotgunTier IV
↑ 11generic #17
5.15DPS
TaserTier IV
↑ 2generic #9
4.34DPS
Potato ThrowerTier IV
↑ 10generic #18
3.43DPS
ShurikenTier IV
↑ 13generic #22
2.05DPS
Medical GunTier IV
—generic #10
1.98DPS
IcicleTier IV
↓ 7generic #4
1.98DPS
WandTier IV
↑ 19generic #31
1.74DPS
RevolverTier IV
↓ 6generic #7
1.66DPS
Grenade LauncherTier IV
↑ 2generic #16
1.65DPS
Harpoon GunTier IV
↑ 6generic #21
1.51DPS
PistolTier IV
↓ 10generic #6
1.44DPS
FluteTier IV
↑ 10generic #27
1.31DPS
CrossbowTier IV
↑ 5generic #23
1.28DPS
Ghost ScepterTier IV
↑ 1generic #20
1.24DPS
FireballTier IV
↑ 5generic #25
1.19DPS
Rail GunTier IV
↓ 2generic #19
1.08DPS
JavelinTier IV
↑ 4generic #26
1.05DPS
Rocket LauncherTier IV
↓ 20generic #3
1.00DPS
ShredderTier IV
—generic #24
0.98DPS
SlingshotTier IV
↑ 3generic #28
0.94DPS
Sniper GunTier IV
↓ 13generic #13
0.67DPS
Particle AcceleratorTier IV
↓ 22generic #5
0.64DPS
Laser GunTier IV
↓ 20generic #8
0.62DPS
Nuclear LauncherTier IV
↓ 18generic #11
0.49DPS
ObliteratorTier IV
↓ 28generic #2
0.32DPS
BlunderbussTier IV
↓ 2generic #29
0.20DPS
Metric boundary
The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.