Dwarf official art

Abyssal Terrors character · Brotato 1.1.15.4

Dwarf

Unlock: Hit at least 25 enemies with a single melee attack

Two separate computed views

Opening pool and across-run DPS

“Your opening pick” compares Tier I records in the starting pool with one weapon equipped. “Across the whole run” compares every usable family at its highest usable tier.

Loadout identity

Starting choices and grants

Choose one unlocked entry from a normalized maximum pool of 4. A save’s visible pool can be smaller because unlock state and active DLC alter it.

Starting weapon pool

Relative to defaults

Base stat deltas

% Dodge
−20
% Attack Speed
−100

Only direct character deltas are shown here; selected starting entries and weapon-set bonuses are not presented as base stats.

Your opening pick · pool-limited view

Tier I starting-pool DPS

This answers the first weapon-choice comparison. The across-run ranking below answers a separate question across every usable weapon family.

The normalized maximum starting-weapon pool contains 4 families. A save can display fewer because only unlocked entries appear, and active DLC can alter the pool.

No Tier I order is shown.

None of the 4 starting-pool records is Tier I; no Tier I values are substituted for later-tier entries.

Character-specific facts

Mechanics used or stated

Stat-gain factors

  • −50% gain to Attack Speed (×0.5)

Factors apply to the complete resolved target stat and remain fractional until the modeled damage or timing consumer rounds.

Weapon rules

  • Ranged weapons filtered from offers and cannot be bought

Other declared mechanics

  • DeclaredGain stat when attack killed enemies: [Engineering,1,6] Bespoke trigger, stacking, or unit behavior is not used in the ranking.
  • ConfirmedLinked Melee Damage = truncate toward zero (1 × Engineering / 2); uses permanent sources only

Wanted-tag roll

On a 5% conditional item roll, the pool is filtered to entries tagged Engineering, Structure when that filtered pool is non-empty.

Same item computation, read by character

Measured item outliers for Dwarf

Offer filtering is listed first, followed by higher and lower resolved direct-stat changes. The item-page calculation applies this character’s stat-gain factors to each item’s declared direct stat effects. A value group appears when the signed change is at least 50% of that item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Baby Squid — +50% normalized signed change (Attack Speed −3 resolves ×0.5)
  • Small Fish — +50% normalized signed change (Attack Speed −3 resolves ×0.5)
  • Stone Skin — +50% normalized signed change (Attack Speed −6 resolves ×0.5)
  • Will-o’-Wisp — +50% normalized signed change (Attack Speed −7 resolves ×0.5)

Resolved direct-stat change: −50% or less

  • Improved Tools — −50% normalized signed change (Attack Speed +10 resolves ×0.5)

Across the whole run · all usable families

Ranked by computed DPS for this character

Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 34 weapons change position versus the generic order.

Reading the Dwarf-specific column: ↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking; ↓ 5 = 5 places lower; = same place. “generic #N” is the weapon’s rank with no character bonuses applied.

How this ranking is computed

Default 10 Max HP and zero other default combat stats; no bonus stats beyond Dwarf’s direct base deltas; 6 equipped weapons from distinct families; the listed weapon is at its highest tier this character can use. Other equipped weapons are assumed Tier II or III. Item, material, structure, pet, and duplicate-item counters are 0 unless a note below says otherwise.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.

Melee weapons

  1. 1 Excalibur ExcaliburTier IV generic #1 350.92DPS
  2. 2 Scythe ScytheTier IV generic #2 199.48DPS
  3. 3 Flaming Brass Knuckles Flaming Brass KnucklesTier IV generic #3 123.87DPS
  4. 4 Power Fist Power FistTier IV generic #4 123.87DPS
  5. 5 Mace MaceTier IV ↑ 3generic #8 100.27DPS
  6. 6 Fist FistTier IV ↓ 1generic #5 99.10DPS
  7. 7 War Hammer War HammerTier IV ↓ 1generic #6 76.91DPS
  8. 8 Captain’s Sword Captain’s SwordTier IV ↑ 1generic #9 71.80DPS
  9. 9 Knife KnifeTier IV ↑ 3generic #12 67.64DPS
  10. 10 Brick BrickTier IV ↓ 3generic #7 66.35DPS
  11. 11 DEX-troyer DEX-troyerTier IV ↑ 2generic #13 64.23DPS
  12. 12 Plasma Sledge Plasma SledgeTier IV ↓ 2generic #10 62.52DPS
  13. 13 Hammer HammerTier IV ↓ 2generic #11 62.00DPS
  14. 14 Thunder Sword Thunder SwordTier IV ↑ 1generic #15 59.15DPS
  15. 15 Sword SwordTier IV ↑ 1generic #16 56.29DPS
  16. 16 Vorpal Sword Vorpal SwordTier IV ↑ 3generic #19 49.36DPS
  17. 17 Hatchet HatchetTier IV ↓ 3generic #14 49.23DPS
  18. 18 Thief Dagger Thief DaggerTier IV ↑ 2generic #20 48.33DPS
  19. 19 Trident TridentTier IV ↓ 1generic #18 46.47DPS
  20. 20 Anchor AnchorTier IV ↓ 3generic #17 46.21DPS
  21. 21 Circular Saw Circular SawTier IV ↑ 3generic #24 44.39DPS
  22. 22 Spear SpearTier IV ↑ 1generic #23 42.80DPS
  23. 23 Rock RockTier IV ↓ 1generic #22 40.68DPS
  24. 24 Chopper ChopperTier IV ↑ 2generic #26 37.46DPS
  25. 25 Cacti Club Cacti ClubTier IV generic #25 35.19DPS
  26. 26 Drill DrillTier IV ↑ 2generic #28 34.62DPS
  27. 27 Chainsaw ChainsawTier IV ↑ 2generic #29 31.30DPS
  28. 28 Jousting Lance Jousting LanceTier IV ↓ 1generic #27 30.42DPS
  29. 29 Quarterstaff QuarterstaffTier IV ↑ 1generic #30 27.17DPS
  30. 30 Screwdriver ScrewdriverTier IV ↑ 1generic #31 26.90DPS
  31. 31 Spoon SpoonTier IV ↑ 1generic #32 26.64DPS
  32. 32 Plank PlankTier IV ↑ 1generic #33 25.70DPS
  33. 33 Pruner PrunerTier IV ↑ 1generic #34 25.59DPS
  34. 34 Spiky Shield Spiky ShieldTier IV ↑ 1generic #35 24.67DPS
  35. 35 Scissors ScissorsTier IV ↑ 1generic #36 24.32DPS
  36. 36 Ghost Axe Ghost AxeTier IV ↑ 1generic #37 20.71DPS
  37. 37 Claw ClawTier IV ↓ 16generic #21 20.60DPS
  38. 38 Hiking Pole Hiking PoleTier IV generic #38 20.59DPS
  39. 39 Sickle SickleTier IV generic #39 18.34DPS
  40. 40 Lightning Shiv Lightning ShivTier IV generic #40 17.51DPS
  41. 41 Ghost Flint Ghost FlintTier IV generic #41 15.77DPS
  42. 42 Sharp Tooth Sharp ToothTier IV generic #42 15.77DPS
  43. 43 Wrench WrenchTier IV generic #43 12.60DPS
  44. 44 Lute LuteTier IV generic #44 11.47DPS
  45. 45 Brass Knuckles Brass KnucklesTier II ↑ 1generic #46 9.23DPS
  46. 46 Stick StickTier IV ↓ 1generic #45 8.94DPS
  47. 47 Hand HandTier IV generic #47 1.21DPS
  48. 48 Torch TorchTier IV generic #48 1.03DPS

Ranged weapons

Ranged weapons are filtered from offers and cannot be bought.

Metric boundary

What the across-run ranking does not claim

The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.