Starfish official art

Rare · Tier III · Abyssal Terrors

Starfish

Harvesting

Structured effects, restated

What one copy changes

Enemy Gold Drops

Changes Enemy Gold Drops by +20.

Each owned copy contributes this additive effect.

Harvesting

Changes Harvesting by +10 points.

Each owned copy contributes this additive effect.

Enemy Damage

Changes Enemy Damage by +15.

Each owned copy contributes this additive effect.
Stat references: Harvesting

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Starfish. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Sickle goes from 22.05 to 24.99 expected primary-target DPS.

Direct DPS change +2.94 DPS +13.3%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. SickleSickleMelee · Tier IV 22.05 → 24.99 +2.94 DPS (+13.3%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
42–49 lowest of 70 in this rarity
Ownership
Recorded ownership limit: 3 copies.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Requires an unlock
Content
Abyssal Terrors
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Entrepreneur — +50% normalized signed change (Harvesting +10 resolves ×1.5)

Resolved direct-stat change: −50% or less

  • Hunter — −100% normalized signed change (Harvesting +10 resolves ×0)
  • Sailor — −100% normalized signed change (Harvesting +10 resolves ×0)
  • Knight — −80% normalized signed change (Harvesting +10 resolves ×0.2)
  • Vagabond — −50% normalized signed change (Harvesting +10 resolves ×0.5)

Wanted-tag matches

  • Entrepreneur — matches Harvesting; wanted-tag filter chance 5%
  • Farmer — matches Harvesting; wanted-tag filter chance 5%