Lucky Charm official art

Rare · Tier III · Base game

Lucky Charm

Luck

Structured effects, restated

What one copy changes

Luck

Changes Luck by +30 points.

Each owned copy contributes this additive effect.

Melee Damage

Changes Melee Damage by −2 points.

Each owned copy contributes this additive effect.

Ranged Damage

Changes Ranged Damage by −1 point.

Each owned copy contributes this additive effect.
Stat references: Luck · Melee Damage · Ranged Damage

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Lucky Charm. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chain Gun goes from 65.48 to 33.23 expected primary-target DPS.

Direct DPS change −32.26 DPS −49.3%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Chain GunChain GunRanged · Tier IV 65.48 → 33.23 −32.26 DPS (−49.3%)
  2. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 147.27 −16.36 DPS (−10%)
  3. MinigunMinigunRanged · Tier IV 57.22 → 45.78 −11.44 DPS (−20%)
  4. FluteFluteRanged · Tier IV 19.46 → 28.51 +9.05 DPS (+46.5%)
  5. DrillDrillMelee · Tier IV 38.85 → 31.08 −7.77 DPS (−20%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
42–49 lowest of 70 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Requires an unlock
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Chunky — matches Luck; wanted-tag filter chance 5%
  • Curious — matches Luck; wanted-tag filter chance 5%
  • Druid — matches Luck; wanted-tag filter chance 5%
  • Lucky — matches Luck; wanted-tag filter chance 5%