Alloy official art

Rare · Tier III · Base game

Alloy

Melee DamageRanged DamageEngineering% Crit ChanceElemental Damage

Structured effects, restated

What one copy changes

Melee Damage

Changes Melee Damage by +3 points.

Each owned copy contributes this additive effect.

Ranged Damage

Changes Ranged Damage by +3 points.

Each owned copy contributes this additive effect.

Elemental Damage

Changes Elemental Damage by +3 points.

Each owned copy contributes this additive effect.

Engineering

Changes Engineering by +3 points.

Each owned copy contributes this additive effect.

% Crit Chance

Changes Crit Chance by +5 percentage points.

Each owned copy contributes this additive effect.

% Dodge

Changes Dodge by −6 percentage points.

Each owned copy contributes this additive effect.
Stat references: Melee Damage · Ranged Damage · Elemental Damage · Engineering · % Crit Chance · % Dodge

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Alloy. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Chain Gun goes from 65.48 to 268.39 expected primary-target DPS.

Direct DPS change +202.90 DPS +309.9%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. Chain GunChain GunRanged · Tier IV 65.48 → 268.39 +202.90 DPS (+309.9%)
  2. Gatling LaserGatling LaserRanged · Tier IV 163.64 → 230.45 +66.82 DPS (+40.8%)
  3. ExcaliburExcaliburMelee · Tier IV 346.24 → 379.88 +33.65 DPS (+9.7%)
  4. MinigunMinigunRanged · Tier IV 57.22 → 84.00 +26.78 DPS (+46.8%)
  5. DrillDrillMelee · Tier IV 38.85 → 64.82 +25.97 DPS (+66.9%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
50–61 lowest of 70 in this rarity
Ownership
No item-specific ownership limit is recorded.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Wanted-tag matches

  • Brawler — matches Melee Damage; wanted-tag filter chance 5%
  • Builder — matches Engineering; wanted-tag filter chance 5%
  • Crazy — matches Melee Damage, Crit Chance; wanted-tag filter chance 5%
  • Cyborg — matches Ranged Damage; wanted-tag filter chance 5%
  • Diver — matches Melee Damage, Crit Chance; wanted-tag filter chance 5%
  • Dwarf — matches Engineering; wanted-tag filter chance 5%
  • Engineer — matches Engineering; wanted-tag filter chance 5%
  • Generalist — matches Melee Damage, Ranged Damage; wanted-tag filter chance 5%
  • Gladiator — matches Melee Damage; wanted-tag filter chance 5%
  • Glutton — matches Melee Damage; wanted-tag filter chance 5%
  • Hunter — matches Crit Chance; wanted-tag filter chance 5%
  • Mage — matches Elemental Damage; wanted-tag filter chance 5%
  • Ogre — matches Melee Damage; wanted-tag filter chance 5%
  • Ranger — matches Ranged Damage; wanted-tag filter chance 5%
  • Technomage — matches Engineering, Elemental Damage; wanted-tag filter chance 5%