Stone Skin official art

Rare · Tier III · Base game

Stone Skin

ArmorMax HP

Structured effects, restated

What one copy changes

Max HP

Changes Max HP by +1 point for every 1 point of Armor; the resulting change truncates toward zero. The source uses permanent values only.

The recorded ownership limit is one copy.

% Attack Speed

Changes Attack Speed by −6 percentage points.

The recorded ownership limit is one copy.
Stat references: Max HP · Armor · % Attack Speed

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Stone Skin. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Obliterator goes from 127.42 to 121.18 expected primary-target DPS.

Direct DPS change −6.25 DPS −4.9%
What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. ObliteratorObliteratorRanged · Tier IV 127.42 → 121.18 −6.25 DPS (−4.9%)
  2. ClawClawMelee · Tier IV 56.49 → 51.73 −4.76 DPS (−8.4%)
  3. War HammerWar HammerMelee · Tier IV 104.23 → 100.63 −3.60 DPS (−3.5%)
  4. HatchetHatchetMelee · Tier IV 73.12 → 69.54 −3.58 DPS (−4.9%)
  5. BrickBrickMelee · Tier IV 87.37 → 84.17 −3.20 DPS (−3.7%)

Declared count/stat relationship

How the item’s value changes with its input

Max HP from Armor

Changes Max HP by +1 point for every 1 point of Armor; the result truncates toward zero. The source uses permanent values only.

Armor before purchaseMax HP from this scaling effectNet Max HP change from the item
000
10+10+10
30+30+30
50+50+50

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
62–67 lowest of 70 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Requires an unlock
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Filtered normal rolls

This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.

  • Ghost — included through Armor
  • Wounded — listed directly in the character filter

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Dwarf — +50% normalized signed change (Attack Speed −6 resolves ×0.5)
  • Knight — +50% normalized signed change (Attack Speed −6 resolves ×0.5)

Wanted-tag matches

  • Bull — matches Armor; wanted-tag filter chance 5%
  • Chunky — matches Max HP; wanted-tag filter chance 5%
  • Golem — matches Armor, Max HP; wanted-tag filter chance 5%
  • Knight — matches Armor; wanted-tag filter chance 5%
  • Lich — matches Max HP; wanted-tag filter chance 5%
  • Masochist — matches Armor, Max HP; wanted-tag filter chance 5%
  • Ogre — matches Max HP; wanted-tag filter chance 5%
  • Pacifist — matches Armor, Max HP; wanted-tag filter chance 5%