% Speed
Changes Speed by +10 percentage points.
Each owned copy contributes this additive effect.
Rare · Tier III · Base game
Structured effects, restated
Changes Speed by +10 percentage points.
Each owned copy contributes this additive effect.Changes Range by +30 points.
Each owned copy contributes this additive effect.Changes Elemental Damage by −2 points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Sniper Gun goes from 53.33 to 59.33 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Sniper GunRanged · Tier IV
53.33 → 59.33
+6.00 DPS (+11.2%)
Hiking PoleMelee · Tier IV
26.01 → 31.21
+5.20 DPS (+20%)
TaserRanged · Tier IV
60.72 → 56.38
−4.34 DPS (−7.1%)
IcicleRanged · Tier IV
80.00 → 76.00
−4.00 DPS (−5%)
Jousting LanceMelee · Tier IV
38.59 → 42.45
+3.86 DPS (+10%)
Availability and ownership fields
Offer and resolved-stat relationships