Frozen Heart official art

Rare · Tier III · Base game

Frozen Heart

Elemental Damage% Crit Chance

Structured effects, restated

What one copy changes

Elemental Damage

Changes Elemental Damage by +10 points.

This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.

Elemental Damage

Changes Elemental Damage by +8 points.

The recorded ownership limit is one copy.

% Crit Chance

Changes Crit Chance by +5 percentage points.

The recorded ownership limit is one copy.

Burning Cooldown Reduction

Changes Burning Cooldown Reduction by −100.

The recorded ownership limit is one copy.
Stat references: Elemental Damage · % Crit Chance

Purchase-time direct weapon metric

Your before-and-after DPS

Current player state

Enter your current values before buying Frozen Heart. Player stats use the same device-local values as the weapon pages.

Using zero bonus player stats and zero item counters

Icicle goes from 80.00 to 102.86 expected primary-target DPS.

Direct DPS change +22.86 DPS +28.6%

The comparison leaves out 1 conditional, temporary, proc, or target-dependent DPS-related effect. No fixed value is substituted for missing combat context.

What the comparison includes

Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.

It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.

Zero-stat baseline, highest available tier

Largest computed direct-DPS changes

  1. IcicleIcicleRanged · Tier IV 80.00 → 102.86 +22.86 DPS (+28.6%)
  2. ExcaliburExcaliburMelee · Tier IV 346.24 → 368.82 +22.58 DPS (+6.5%)
  3. TaserTaserRanged · Tier IV 60.72 → 81.85 +21.14 DPS (+34.8%)
  4. WandWandRanged · Tier IV 1.88 → 17.72 +15.84 DPS (+845%)
  5. Thunder SwordThunder SwordMelee · Tier IV 72.58 → 88.28 +15.70 DPS (+21.6%)

Availability and ownership fields

Purchase facts

Rarity
Rare · Tier III
Price position
68 lowest of 70 in this rarity
Ownership
Recorded ownership limit: 1 copy.
Shop lock
Can be locked in the shop
Crates
Included in normal crate eligibility
Unlock
Unlocked by default
Content
Base game
Curse field
Not a cursed item

Offer and resolved-stat relationships

Character-specific relationships

Filtered normal rolls

This item is filtered out of normal pre-final shop and crate rolls for the characters below. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.

  • Chef — included through Elemental Damage
  • Cyborg — included through Elemental Damage

For declared direct stat effects, the same item calculation used on character pages applies each character’s stat-gain factors. A value group appears when the signed change is at least 50% of this item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • One-Armed — +61.5% normalized signed change (Elemental Damage +8 resolves ×2)

Resolved direct-stat change: −50% or less

  • Cyborg — −61.5% normalized signed change (Elemental Damage +8 resolves ×0)

Wanted-tag matches

  • Crazy — matches Crit Chance; wanted-tag filter chance 5%
  • Diver — matches Crit Chance; wanted-tag filter chance 5%
  • Hunter — matches Crit Chance; wanted-tag filter chance 5%
  • Mage — matches Elemental Damage; wanted-tag filter chance 5%
  • Technomage — matches Elemental Damage; wanted-tag filter chance 5%