Every point of Melee Damage adds 1.0 raw damage to each hit before rounding and % Damage.
Ranged weapon · Abyssal Terrors · tier I–IV
Javelin
At zero bonus stats
21.05 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 0.95 s · one equipped weaponThe coefficients competitors leave out
What Javelin scales from
Use your current stats
Your Javelin numbers
Using zero bonus player stats
The keep-stacking answer
What +1 more point is worth now
+1 Melee Damage+1.05 DPS
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier I | Tier II | Tier III | Tier IV |
|---|---|---|---|---|
| Base damage | 8 | 12 | 16 | 20 |
| Cooldown | 60 ticks1 seconds | 55 ticks0.92 seconds | 50 ticks0.83 seconds | 45 ticks0.75 seconds |
| Critical hit | 0% × 2.5 | 0% × 2.75 | 0% × 3 | 0% × 3.25 |
| Melee Damage scaling | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
| Shop price | 18 | 36 | 66 | 140 |
| Expected damage / hit | 8.00 | 12.00 | 16.00 | 20.00 |
| Expected primary-target DPS before enemy armor | 6.67 | 10.75 | 15.48 | 21.05 |
Same computation, read by weapon
Where Javelin is a notable outlier
This reads the character rankings the other way: which characters can’t equip Javelin at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.















