Brawler official art

Base game character · Brotato 1.1.15.4

Brawler

Unlock: Unlocked by default

Two separate computed views

Opening pool and across-run DPS

“Your opening pick” compares Tier I records in the starting pool with one weapon equipped. “Across the whole run” compares every usable family at its highest usable tier.

Loadout identity

Starting choices and grants

Choose one unlocked entry from a normalized maximum pool of 3. A save’s visible pool can be smaller because unlock state and active DLC alter it.

Starting weapon pool

Added automatically after the choice

Relative to defaults

Base stat deltas

% Dodge
+15
Range
−50
Ranged Damage
−50
No full wave-one stat vector is published.

It changes with the loadout: Automatic weapon plus selected weapon can activate set bonuses. The ranking below uses only the fixed base deltas and its stated comparison context.

Your opening pick · pool-limited view

Tier I starting-pool DPS

This answers the first weapon-choice comparison. The across-run ranking below answers a separate question across every usable weapon family.

The normalized maximum starting-weapon pool contains 3 families. A save can display fewer because only unlocked entries appear, and active DLC can alter the pool.

Reading this list: all eligible pool entries are compared together because the opening selection is choose-one. Each value is expected direct primary-target DPS at Tier I with one weapon equipped.

How the opening-pool ranking is computed

Tier I, this character’s starting-weapon pool, and 1 equipped weapon. Default 10 Max HP and zero other default combat stats; no bonus stats beyond Brawler’s fixed direct base deltas. Stat-gain factors, matching character weapon-set or weapon-type bonuses, and equipment-linked effects are applied through the shared damage calculation. The equipment context is 1 equipped weapon, 1 unique weapon family, 1 Tier I weapon, 0 Tier IV weapons, and 0 duplicate items; item, material, structure, and pet counters are 0.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects, and DPS is before enemy armor. Explosions, burning, spawned attacks, and later pierce or bounce targets are outside this metric.

  1. 1 Fist FistTier I · Melee · Unarmed weapons: +50 local attack-speed points 16.32DPS
  2. 2 Claw ClawTier I · Melee · Unarmed weapons: +50 local attack-speed points 11.16DPS
  3. 3 Hand HandTier I · Melee · Unarmed weapons: +50 local attack-speed points 1.53DPS

Character-specific facts

Mechanics used or stated

Weapon rules

  • Unarmed weapons: +50 local attack-speed points

Wanted-tag roll

On a 5% conditional item roll, the pool is filtered to entries tagged Melee Damage when that filtered pool is non-empty.

Offer filters, with exceptions

Filtered entries

Items and item groups below are filtered out of normal pre-final shop and crate rolls; listed upgrades are rerolled in normal pre-final level-up choices. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool. Upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions, and item/group filters do not ban weapons.

Item groups

Same item computation, read by character

Measured item outliers for Brawler

Offer filtering is listed first, followed by higher and lower resolved direct-stat changes. The item-page calculation applies this character’s stat-gain factors to each item’s declared direct stat effects. A value group appears when the signed change is at least 50% of that item’s total absolute direct-stat magnitude.

Filtered from normal pre-final rolls

These items are filtered from normal pre-final shop and crate rolls. At the final-wave boundary and in endless, character filters are disabled. If filtering empties the candidate pool, generation can use an unfiltered backup pool, and upgrade rejection stops after 50 retries. These are offer filters, not ownership or use prohibitions.

  • Lens — included through Ranged Damage

Across the whole run · all usable families

Ranked by computed DPS for this character

Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 47 weapons change position versus the generic order.

Reading the Brawler-specific column: ↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking; ↓ 5 = 5 places lower; = same place. “generic #N” is the weapon’s rank with no character bonuses applied.

How this ranking is computed

Default 10 Max HP and zero other default combat stats; no bonus stats beyond Brawler’s direct base deltas; 6 equipped weapons from distinct families; the listed weapon is at its highest tier this character can use. Other equipped weapons are assumed Tier II or III. Item, material, structure, pet, and duplicate-item counters are 0 unless a note below says otherwise.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.

Melee weapons

  1. 1 Excalibur ExcaliburTier IV generic #1 373.37DPS
  2. 2 Scythe ScytheTier IV generic #2 211.30DPS
  3. 3 Flaming Brass Knuckles Flaming Brass KnucklesTier IV · Unarmed weapons: +50 local attack-speed points generic #3 198.80DPS
  4. 4 Power Fist Power FistTier IV · Unarmed weapons: +50 local attack-speed points generic #4 198.80DPS
  5. 5 Fist FistTier IV · Unarmed weapons: +50 local attack-speed points generic #5 159.04DPS
  6. 6 War Hammer War HammerTier IV generic #6 104.23DPS
  7. 7 Brick BrickTier IV generic #7 87.37DPS
  8. 8 Mace MaceTier IV generic #8 86.36DPS
  9. 9 Claw ClawTier IV · Unarmed weapons: +50 local attack-speed points ↑ 12generic #21 85.31DPS
  10. 10 Captain’s Sword Captain’s SwordTier IV ↓ 1generic #9 83.29DPS
  11. 11 Plasma Sledge Plasma SledgeTier IV ↓ 1generic #10 82.49DPS
  12. 12 Hammer HammerTier IV ↓ 1generic #11 81.57DPS
  13. 13 Knife KnifeTier IV ↓ 1generic #12 79.21DPS
  14. 14 DEX-troyer DEX-troyerTier IV ↓ 1generic #13 77.04DPS
  15. 15 Hatchet HatchetTier IV ↓ 1generic #14 71.06DPS
  16. 16 Thunder Sword Thunder SwordTier IV ↓ 1generic #15 70.38DPS
  17. 17 Sword SwordTier IV ↓ 1generic #16 65.26DPS
  18. 18 Anchor AnchorTier IV ↓ 1generic #17 61.76DPS
  19. 19 Trident TridentTier IV ↓ 1generic #18 58.24DPS
  20. 20 Vorpal Sword Vorpal SwordTier IV ↓ 1generic #19 57.26DPS
  21. 21 Thief Dagger Thief DaggerTier IV ↓ 1generic #20 55.82DPS
  22. 22 Rock RockTier IV generic #22 53.91DPS
  23. 23 Spear SpearTier IV generic #23 48.51DPS
  24. 24 Circular Saw Circular SawTier IV generic #24 47.43DPS
  25. 25 Cacti Club Cacti ClubTier IV generic #25 45.30DPS
  26. 26 Chopper ChopperTier IV generic #26 44.30DPS
  27. 27 Jousting Lance Jousting LanceTier IV generic #27 38.59DPS
  28. 28 Drill DrillTier IV generic #28 37.87DPS
  29. 29 Chainsaw ChainsawTier IV generic #29 34.22DPS
  30. 30 Quarterstaff QuarterstaffTier IV generic #30 31.64DPS
  31. 31 Screwdriver ScrewdriverTier IV generic #31 31.53DPS
  32. 32 Spoon SpoonTier IV generic #32 31.19DPS
  33. 33 Plank PlankTier IV generic #33 30.08DPS
  34. 34 Pruner PrunerTier IV generic #34 29.92DPS
  35. 35 Spiky Shield Spiky ShieldTier IV generic #35 29.60DPS
  36. 36 Scissors ScissorsTier IV generic #36 28.92DPS
  37. 37 Ghost Axe Ghost AxeTier IV generic #37 27.21DPS
  38. 38 Sickle SickleTier IV ↑ 1generic #39 21.29DPS
  39. 39 Lightning Shiv Lightning ShivTier IV ↑ 1generic #40 20.44DPS
  40. 40 Ghost Flint Ghost FlintTier IV ↑ 1generic #41 18.77DPS
  41. 41 Sharp Tooth Sharp ToothTier IV ↑ 1generic #42 18.35DPS
  42. 42 Hiking Pole Hiking PoleTier IV ↓ 4generic #38 17.34DPS
  43. 43 Wrench WrenchTier IV generic #43 16.62DPS
  44. 44 Lute LuteTier IV generic #44 14.13DPS
  45. 45 Stick StickTier IV generic #45 11.11DPS
  46. 46 Brass Knuckles Brass KnucklesTier II generic #46 10.79DPS
  47. 47 Hand HandTier IV · Unarmed weapons: +50 local attack-speed points generic #47 2.11DPS
  48. 48 Torch TorchTier IV generic #48 1.20DPS

Ranged weapons

  1. 1 Icicle IcicleTier IV ↑ 3generic #4 79.06DPS
  2. 2 Particle Accelerator Particle AcceleratorTier IV ↑ 3generic #5 76.42DPS
  3. 3 Taser TaserTier IV ↑ 6generic #9 60.72DPS
  4. 4 Nuclear Launcher Nuclear LauncherTier IV ↑ 7generic #11 34.05DPS
  5. 5 Rocket Launcher Rocket LauncherTier IV ↓ 2generic #3 29.88DPS
  6. 6 Chain Gun Chain GunTier IV ↑ 6generic #12 29.56DPS
  7. 7 Shuriken ShurikenTier IV ↑ 15generic #22 26.26DPS
  8. 8 Fireball FireballTier IV ↑ 17generic #25 23.42DPS
  9. 9 Javelin JavelinTier IV ↑ 17generic #26 21.05DPS
  10. 10 Gatling Laser Gatling LaserTier IV ↓ 9generic #1 14.12DPS
  11. 11 Sniper Gun Sniper GunTier IV ↑ 2generic #13 10.00DPS
  12. 12 Minigun MinigunTier IV ↑ 2generic #14 9.97DPS
  13. 13 Flamethrower FlamethrowerTier IV ↑ 17generic #30 9.68DPS
  14. 14 SMG SMGTier IV ↑ 1generic #15 6.18DPS
  15. 15 Double Barrel Shotgun Double Barrel ShotgunTier IV ↑ 2generic #17 5.15DPS
  16. 16 Potato Thrower Potato ThrowerTier IV ↑ 2generic #18 3.43DPS
  17. 17 Medical Gun Medical GunTier IV ↓ 7generic #10 1.98DPS
  18. 18 Wand WandTier IV ↑ 13generic #31 1.74DPS
  19. 19 Revolver RevolverTier IV ↓ 12generic #7 1.66DPS
  20. 20 Grenade Launcher Grenade LauncherTier IV ↓ 4generic #16 1.65DPS
  21. 21 Harpoon Gun Harpoon GunTier IV generic #21 1.51DPS
  22. 22 Pistol PistolTier IV ↓ 16generic #6 1.44DPS
  23. 23 Flute FluteTier IV ↑ 4generic #27 1.31DPS
  24. 24 Crossbow CrossbowTier IV ↓ 1generic #23 1.28DPS
  25. 25 Ghost Scepter Ghost ScepterTier IV ↓ 5generic #20 1.24DPS
  26. 26 Rail Gun Rail GunTier IV ↓ 7generic #19 1.08DPS
  27. 27 Shredder ShredderTier IV ↓ 3generic #24 0.98DPS
  28. 28 Slingshot SlingshotTier IV generic #28 0.94DPS
  29. 29 Laser Gun Laser GunTier IV ↓ 21generic #8 0.62DPS
  30. 30 Obliterator ObliteratorTier IV ↓ 28generic #2 0.32DPS
  31. 31 Blunderbuss BlunderbussTier IV ↓ 2generic #29 0.20DPS

Metric boundary

What the across-run ranking does not claim

The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.