Drill official art

Melee weapon · Base game · tier IV only

Drill

LegendaryPrecise

At zero bonus stats

38.85 DPS

Expected primary-target DPS (before enemy armor)

Tier IV · steady-state mean cycle 0.45 s · one equipped weapon

The coefficients competitors leave out

What Drill scales from

Melee Damage × 1.0

Every point of Melee Damage adds 1.0 raw damage to each hit before rounding and % Damage.

Engineering × 1.0

Every point of Engineering adds 1.0 raw damage to each hit before rounding and % Damage.

Use your current stats

Your Drill numbers

Player stats

Enter the final values shown on your character. These values stay on this device when you open another weapon.

Using zero bonus player stats

Expected damage / hit17.50one primary-target hit
Expected primary-target DPS (before enemy armor)38.850.45 s mean cycle

The keep-stacking answer

What +1 more point is worth now

+1 Melee Damage+4.44 DPS

+1 Engineering+4.44 DPS

Exact discrete change after the game’s truncation and rounding steps—not a smoothed estimate.

Metric boundary

What this number means

Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.

It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”

For melee cycle timing, the calculation uses the weapon’s listed maximum range as attack distance, matching the damage model’s cross-validation method; runtime target distance can change that timing.

Listed values + computed output

All available tiers

Zero player bonus stats

MetricTier IV
Base damage10
Cooldown2 ticks0.03 seconds
Critical hit50% × 2.5
Melee Damage scaling× 1.0
Engineering scaling× 1.0
Shop price250
Expected damage / hit17.50
Expected primary-target DPS before enemy armor38.85

Same computation, read by weapon

Where Drill is a notable outlier

This reads the character rankings the other way: which characters can’t equip Drill at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.

Cannot use this weapon

  • Ranger — Melee weapons filtered from offers and cannot be bought
  • Renegade — Melee weapons filtered from offers and cannot be bought
  • Wildling — Weapon progression capped at Tier 2

Ranks notably higher than generic

  • Ranks 27 places higher for Masochist than generic (#1 of 48 melee weapons here, #28 generic)
  • Ranks 27 places higher for Pacifist than generic (#1 of 48 melee weapons here, #28 generic)
  • Ranks 23 places higher for Artificer than generic (#5 of 48 melee weapons here, #28 generic)
  • Ranks 18 places higher for Engineer than generic (#10 of 48 melee weapons here, #28 generic)
  • Ranks 13 places higher for Ogre than generic (#15 of 48 melee weapons here, #28 generic)

Ranks notably lower than generic

  • Ranks 18 places lower for Crazy than generic (#46 of 48 melee weapons here, #28 generic)