Every point of Elemental Damage adds 1.0 raw damage to each hit before rounding and % Damage.
Ranged weapon · Base game · tier I–IV
Wand
At zero bonus stats
1.88 DPSExpected primary-target DPS (before enemy armor)
Tier IV · steady-state mean cycle 0.53 s · one equipped weaponThe coefficients competitors leave out
What Wand scales from
Use your current stats
Your Wand numbers
Using zero bonus player stats
The keep-stacking answer
What +1 more point is worth now
+1 Elemental Damage+1.88 DPS
Metric boundary
What this number means
Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.
It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”
Listed values + computed output
All available tiers
Zero player bonus stats
| Metric | Tier I | Tier II | Tier III | Tier IV |
|---|---|---|---|---|
| Base damage | 1 | 1 | 1 | 1 |
| Cooldown | 40 ticks0.67 seconds | 35 ticks0.58 seconds | 30 ticks0.5 seconds | 20 ticks0.33 seconds |
| Critical hit | 0% × 2 | 0% × 2 | 0% × 2 | 0% × 2 |
| Elemental Damage scaling | × 0.5 | × 0.65 | × 0.8 | × 1.0 |
| Shop price | 10 | 22 | 45 | 91 |
| Expected damage / hit | 1.00 | 1.00 | 1.00 | 1.00 |
| Expected primary-target DPS before enemy armor | 1.15 | 1.28 | 1.43 | 1.88 |
Same computation, read by weapon
Where Wand is a notable outlier
This reads the character rankings the other way: which characters can’t equip Wand at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.
Cannot use this weapon
Ranks notably higher than generic
- Ranks 19 places higher for Artificer than generic (#12 of 31 ranged weapons here, #31 generic)
- Ranks 19 places higher for Masochist than generic (#12 of 31 ranged weapons here, #31 generic)
- Ranks 19 places higher for Pacifist than generic (#12 of 31 ranged weapons here, #31 generic)
- Ranks 14 places higher for Diver than generic (#17 of 31 ranged weapons here, #31 generic)
- Ranks 13 places higher for Brawler than generic (#18 of 31 ranged weapons here, #31 generic)











