This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.
Engineering
Changes Engineering by +3 points.
This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.
Max HP
Changes Max HP by −1 point.
This is a keyed effect; no fixed additive total is assumed beyond the stated trigger.
Stat references:Melee Damage · Engineering · Max HP
Purchase-time direct weapon metric
Your before-and-after DPS
Using zero bonus player stats and zero item counters
Wrench goes from 16.62 to 16.62 expected primary-target DPS.
Direct DPS change+0.00 DPS
+0%
The comparison leaves out 3 conditional, temporary, proc, or target-dependent DPS-related effects. No fixed value is substituted for missing combat context.
What the comparison includes
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.