Engineer official art

Base game character · Brotato 1.1.15.4

Engineer

Unlock: Get 5 turrets on the map simultaneously

Two separate computed views

Opening pool and across-run DPS

“Your opening pick” compares Tier I records in the starting pool with one weapon equipped. “Across the whole run” compares every usable family at its highest usable tier.

Loadout identity

Starting choices and grants

Choose one unlocked entry from a normalized maximum pool of 4. A save’s visible pool can be smaller because unlock state and active DLC alter it.

Starting weapon pool

Added automatically after the choice

Relative to defaults

Base stat deltas

Engineering
+10
No full wave-one stat vector is published.

It changes with the loadout: Automatic weapon plus selected weapon can activate set bonuses. The ranking below uses only the fixed base deltas and its stated comparison context.

Your opening pick · pool-limited view

Tier I starting-pool DPS

This answers the first weapon-choice comparison. The across-run ranking below answers a separate question across every usable weapon family.

The normalized maximum starting-weapon pool contains 4 families. A save can display fewer because only unlocked entries appear, and active DLC can alter the pool.

Reading this list: all eligible pool entries are compared together because the opening selection is choose-one. Each value is expected direct primary-target DPS at Tier I with one weapon equipped.

How the opening-pool ranking is computed

Tier I, this character’s starting-weapon pool, and 1 equipped weapon. Default 10 Max HP and zero other default combat stats; no bonus stats beyond Engineer’s fixed direct base deltas. Stat-gain factors, matching character weapon-set or weapon-type bonuses, and equipment-linked effects are applied through the shared damage calculation. The equipment context is 1 equipped weapon, 1 unique weapon family, 1 Tier I weapon, 0 Tier IV weapons, and 0 duplicate items; item, material, structure, and pet counters are 0.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects, and DPS is before enemy armor. Explosions, burning, spawned attacks, and later pierce or bounce targets are outside this metric.

1 of 4 pool records is later than Tier I and is not ranked.

Hammer (pool record Tier II; family range II–IV). No hypothetical Tier I values are assigned.

  1. 1 Screwdriver ScrewdriverTier I · Melee 14.51DPS
  2. 2 Plank PlankTier I · Melee 14.27DPS
  3. 3 Wrench WrenchTier I · Melee 7.25DPS

Character-specific facts

Mechanics used or stated

Stat-gain factors

  • +25% gain to Engineering (×1.25)
  • −50% gain to Damage, Ranged Damage, Melee Damage, Elemental Damage, Piercing Damage, Explosion Damage, Bounce Damage, Damage Against Bosses (×0.5)

Factors apply to the complete resolved target stat and remain fractional until the modeled damage or timing consumer rounds.

Other declared mechanics

  • DeclaredGroup structures +1 Bespoke trigger, stacking, or unit behavior is not used in the ranking.

Wanted-tag roll

On a 5% conditional item roll, the pool is filtered to entries tagged Engineering, Structure when that filtered pool is non-empty.

Same item computation, read by character

Measured item outliers for Engineer

Offer filtering is listed first, followed by higher and lower resolved direct-stat changes. The item-page calculation applies this character’s stat-gain factors to each item’s declared direct stat effects. A value group appears when the signed change is at least 50% of that item’s total absolute direct-stat magnitude.

Resolved direct-stat change: +50% or more

  • Bandana — +50% normalized signed change (Damage −10 resolves ×0.5)
  • Cute Monkey — +50% normalized signed change (Ranged Damage −1 resolves ×0.5)
  • Explosive Shells — +50% normalized signed change (Damage −15 resolves ×0.5)
  • Power Generator — +50% normalized signed change (Damage −5 resolves ×0.5)
  • Pumpkin — +50% normalized signed change (Damage −2 resolves ×0.5)
  • Ricochet — +50% normalized signed change (Damage −25 resolves ×0.5)

Showing the 6 largest changes of 10 items in this group.

Resolved direct-stat change: −50% or less

  • Bait — −50% normalized signed change (Damage +8 resolves ×0.5)
  • Boxing Glove — −50% normalized signed change (Melee Damage +1 resolves ×0.5)
  • Focus — −50% normalized signed change (Damage +30 resolves ×0.5)
  • Handcuffs — −50% normalized signed change (Melee Damage +8 resolves ×0.5; Ranged Damage +8 resolves ×0.5; Elemental Damage +8 resolves ×0.5)
  • Mutation — −50% normalized signed change (Ranged Damage +1 resolves ×0.5; Elemental Damage +1 resolves ×0.5)
  • Riposte — −50% normalized signed change (Melee Damage +2 resolves ×0.5)

Across the whole run · all usable families

Ranked by computed DPS for this character

Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 39 weapons change position versus the generic order.

Reading the Engineer-specific column: ↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking; ↓ 5 = 5 places lower; = same place. “generic #N” is the weapon’s rank with no character bonuses applied.

How this ranking is computed

Default 10 Max HP and zero other default combat stats; no bonus stats beyond Engineer’s direct base deltas; 6 equipped weapons from distinct families; the listed weapon is at its highest tier this character can use. Other equipped weapons are assumed Tier II or III. Item, material, structure, pet, and duplicate-item counters are 0 unless a note below says otherwise.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.

Melee weapons

  1. 1 Excalibur ExcaliburTier IV generic #1 373.37DPS
  2. 2 Scythe ScytheTier IV generic #2 211.30DPS
  3. 3 Flaming Brass Knuckles Flaming Brass KnucklesTier IV generic #3 132.74DPS
  4. 4 Power Fist Power FistTier IV generic #4 132.74DPS
  5. 5 War Hammer War HammerTier IV ↑ 1generic #6 117.27DPS
  6. 6 Fist FistTier IV ↓ 1generic #5 106.19DPS
  7. 7 Brick BrickTier IV generic #7 96.11DPS
  8. 8 Mace MaceTier IV generic #8 86.36DPS
  9. 9 DEX-troyer DEX-troyerTier IV ↑ 4generic #13 86.29DPS
  10. 10 Drill DrillTier IV ↑ 18generic #28 83.31DPS
  11. 11 Captain’s Sword Captain’s SwordTier IV ↓ 2generic #9 83.29DPS
  12. 12 Plasma Sledge Plasma SledgeTier IV ↓ 2generic #10 82.49DPS
  13. 13 Hammer HammerTier IV ↓ 2generic #11 81.57DPS
  14. 14 Knife KnifeTier IV ↓ 2generic #12 79.21DPS
  15. 15 Hatchet HatchetTier IV ↓ 1generic #14 71.06DPS
  16. 16 Thunder Sword Thunder SwordTier IV ↓ 1generic #15 70.38DPS
  17. 17 Sword SwordTier IV ↓ 1generic #16 65.26DPS
  18. 18 Anchor AnchorTier IV ↓ 1generic #17 61.76DPS
  19. 19 Trident TridentTier IV ↓ 1generic #18 58.24DPS
  20. 20 Vorpal Sword Vorpal SwordTier IV ↓ 1generic #19 57.26DPS
  21. 21 Thief Dagger Thief DaggerTier IV ↓ 1generic #20 55.82DPS
  22. 22 Claw ClawTier IV ↓ 1generic #21 55.28DPS
  23. 23 Chainsaw ChainsawTier IV ↑ 6generic #29 54.76DPS
  24. 24 Rock RockTier IV ↓ 2generic #22 53.91DPS
  25. 25 Spear SpearTier IV ↓ 2generic #23 48.51DPS
  26. 26 Circular Saw Circular SawTier IV ↓ 2generic #24 47.43DPS
  27. 27 Screwdriver ScrewdriverTier IV ↑ 4generic #31 47.30DPS
  28. 28 Cacti Club Cacti ClubTier IV ↓ 3generic #25 45.30DPS
  29. 29 Chopper ChopperTier IV ↓ 3generic #26 44.30DPS
  30. 30 Plank PlankTier IV ↑ 3generic #33 41.10DPS
  31. 31 Jousting Lance Jousting LanceTier IV ↓ 4generic #27 38.59DPS
  32. 32 Quarterstaff QuarterstaffTier IV ↓ 2generic #30 31.64DPS
  33. 33 Spoon SpoonTier IV ↓ 1generic #32 31.19DPS
  34. 34 Pruner PrunerTier IV generic #34 29.92DPS
  35. 35 Spiky Shield Spiky ShieldTier IV generic #35 29.60DPS
  36. 36 Scissors ScissorsTier IV generic #36 28.92DPS
  37. 37 Ghost Axe Ghost AxeTier IV generic #37 27.21DPS
  38. 38 Hiking Pole Hiking PoleTier IV generic #38 26.01DPS
  39. 39 Sickle SickleTier IV generic #39 21.29DPS
  40. 40 Lightning Shiv Lightning ShivTier IV generic #40 20.44DPS
  41. 41 Ghost Flint Ghost FlintTier IV generic #41 18.77DPS
  42. 42 Sharp Tooth Sharp ToothTier IV generic #42 18.35DPS
  43. 43 Wrench WrenchTier IV generic #43 16.62DPS
  44. 44 Lute LuteTier IV generic #44 14.13DPS
  45. 45 Stick StickTier IV generic #45 11.11DPS
  46. 46 Brass Knuckles Brass KnucklesTier II generic #46 10.79DPS
  47. 47 Hand HandTier IV generic #47 1.38DPS
  48. 48 Torch TorchTier IV generic #48 1.20DPS

Ranged weapons

  1. 1 Chain Gun Chain GunTier IV ↑ 11generic #12 407.75DPS
  2. 2 Gatling Laser Gatling LaserTier IV ↓ 1generic #1 141.18DPS
  3. 3 Obliterator ObliteratorTier IV ↓ 1generic #2 127.42DPS
  4. 4 Particle Accelerator Particle AcceleratorTier IV ↑ 1generic #5 84.06DPS
  5. 5 Rocket Launcher Rocket LauncherTier IV ↓ 2generic #3 79.69DPS
  6. 6 Icicle IcicleTier IV ↓ 2generic #4 79.06DPS
  7. 7 Pistol PistolTier IV ↓ 1generic #6 72.12DPS
  8. 8 Revolver RevolverTier IV ↓ 1generic #7 66.51DPS
  9. 9 Laser Gun Laser GunTier IV ↓ 1generic #8 62.42DPS
  10. 10 Taser TaserTier IV ↓ 1generic #9 60.72DPS
  11. 11 Medical Gun Medical GunTier IV ↓ 1generic #10 59.42DPS
  12. 12 Nuclear Launcher Nuclear LauncherTier IV ↓ 1generic #11 58.38DPS
  13. 13 Sniper Gun Sniper GunTier IV generic #13 53.33DPS
  14. 14 Minigun MinigunTier IV generic #14 49.84DPS
  15. 15 SMG SMGTier IV generic #15 49.22DPS
  16. 16 Grenade Launcher Grenade LauncherTier IV generic #16 46.45DPS
  17. 17 Double Barrel Shotgun Double Barrel ShotgunTier IV generic #17 46.35DPS
  18. 18 Potato Thrower Potato ThrowerTier IV generic #18 40.60DPS
  19. 19 Rail Gun Rail GunTier IV generic #19 38.23DPS
  20. 20 Ghost Scepter Ghost ScepterTier IV generic #20 37.08DPS
  21. 21 Harpoon Gun Harpoon GunTier IV generic #21 29.71DPS
  22. 22 Shuriken ShurikenTier IV generic #22 26.26DPS
  23. 23 Crossbow CrossbowTier IV generic #23 25.01DPS
  24. 24 Shredder ShredderTier IV generic #24 24.52DPS
  25. 25 Fireball FireballTier IV generic #25 23.42DPS
  26. 26 Javelin JavelinTier IV generic #26 21.05DPS
  27. 27 Flute FluteTier IV generic #27 19.46DPS
  28. 28 Slingshot SlingshotTier IV generic #28 18.73DPS
  29. 29 Blunderbuss BlunderbussTier IV generic #29 14.07DPS
  30. 30 Flamethrower FlamethrowerTier IV generic #30 9.68DPS
  31. 31 Wand WandTier IV generic #31 1.74DPS

Metric boundary

What the across-run ranking does not claim

The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.