Elemental Damage
Changes Elemental Damage by +10 points.
Each owned copy contributes this additive effect.
Legendary · Tier IV · Base game
Structured effects, restated
Changes Elemental Damage by +10 points.
Each owned copy contributes this additive effect.Changes Luck by +20 points.
Each owned copy contributes this additive effect.Changes Engineering by −5 points.
Each owned copy contributes this additive effect.Purchase-time direct weapon metric
Using zero bonus player stats and zero item counters
Chain Gun goes from 65.48 to 33.23 expected primary-target DPS.
Both sides use the shared expected primary-target, pre-mitigation direct-DPS engine. The after side adds fixed global-stat changes and the declared count/stat-scaled changes shown on this page. It includes staged damage rounding, crit expectation, projectile count, shooting duration, and steady-state mean cooldown.
It excludes enemy armor, target density, positioning, misses, overkill, burning, explosions, spawned attacks, temporary effects without a fixed duration state, conditional procs, target debuffs, and weapon-scripted damage changes. A displayed zero therefore means zero within this stated direct metric, not zero value in every combat situation.
Zero-stat baseline, highest available tier
Chain GunRanged · Tier IV
65.48 → 33.23
−32.26 DPS (−49.3%)
TaserRanged · Tier IV
60.72 → 82.40
+21.68 DPS (+35.7%)
IcicleRanged · Tier IV
80.00 → 100.00
+20.00 DPS (+25%)
DrillMelee · Tier IV
38.85 → 19.98
−18.87 DPS (−48.6%)
WandRanged · Tier IV
1.88 → 20.63
+18.75 DPS (+1,000%)
Availability and ownership fields
Offer and resolved-stat relationships