Buccaneer official art

Abyssal Terrors character · Brotato 1.1.15.4

Buccaneer

Unlock: Reach 100 % Pickup Range

Two separate computed views

Opening pool and across-run DPS

“Your opening pick” compares Tier I records in the starting pool with one weapon equipped. “Across the whole run” compares every usable family at its highest usable tier.

Loadout identity

Starting choices and grants

Choose one unlocked entry from a normalized maximum pool of 13. A save’s visible pool can be smaller because unlock state and active DLC alter it.

Starting weapon pool

Relative to defaults

Base stat deltas

% Attack Speed
−100

Only direct character deltas are shown here; selected starting entries and weapon-set bonuses are not presented as base stats.

Your opening pick · pool-limited view

Tier I starting-pool DPS

This answers the first weapon-choice comparison. The across-run ranking below answers a separate question across every usable weapon family.

The normalized maximum starting-weapon pool contains 13 families. A save can display fewer because only unlocked entries appear, and active DLC can alter the pool.

Reading this list: all eligible pool entries are compared together because the opening selection is choose-one. Each value is expected direct primary-target DPS at Tier I with one weapon equipped.

How the opening-pool ranking is computed

Tier I, this character’s starting-weapon pool, and 1 equipped weapon. Default 10 Max HP and zero other default combat stats; no bonus stats beyond Buccaneer’s fixed direct base deltas. Stat-gain factors, matching character weapon-set or weapon-type bonuses, and equipment-linked effects are applied through the shared damage calculation. The equipment context is 1 equipped weapon, 1 unique weapon family, 1 Tier I weapon, 0 Tier IV weapons, and 0 duplicate items; item, material, structure, and pet counters are 0.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects, and DPS is before enemy armor. Explosions, burning, spawned attacks, and later pierce or bounce targets are outside this metric.

  1. 1 Brick BrickTier I · Melee 13.37DPS
  2. 2 Laser Gun Laser GunTier I · Ranged 11.55DPS
  3. 3 Rock RockTier I · Melee 7.38DPS
  4. 4 Spear SpearTier I · Melee 6.65DPS
  5. 5 Crossbow CrossbowTier I · Ranged 5.85DPS
  6. 6 Icicle IcicleTier I · Ranged 5.63DPS
  7. 7 Cacti Club Cacti ClubTier I · Melee 5.59DPS
  8. 8 Rail Gun Rail GunTier I · Ranged 5.25DPS
  9. 9 Double Barrel Shotgun Double Barrel ShotgunTier I · Ranged 4.88DPS
  10. 10 Slingshot SlingshotTier I · Ranged 4.83DPS
Show 3 more Tier I entries (13 ranked from 13 pool families)
  1. 11 Flute FluteTier I · Ranged 3.26DPS
  2. 12 Shredder ShredderTier I · Ranged 2.24DPS
  3. 13 Torch TorchTier I · Melee 0.60DPS

Character-specific facts

Mechanics used or stated

Weapon rules

  • Weapons reload when materials are picked up

Other declared mechanics

  • DeclaredIncrease material value +100 Bespoke trigger, stacking, or unit behavior is not used in the ranking.
  • DeclaredEnemy gold drops -50 Bespoke trigger, stacking, or unit behavior is not used in the ranking.

Wanted-tag roll

On a 5% conditional item roll, the pool is filtered to entries tagged Pickup when that filtered pool is non-empty.

Across the whole run · all usable families

Ranked by computed DPS for this character

Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 53 weapons change position versus the generic order.

Reading the Buccaneer-specific column: ↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking; ↓ 5 = 5 places lower; = same place. “generic #N” is the weapon’s rank with no character bonuses applied.

How this ranking is computed

Default 10 Max HP and zero other default combat stats; no bonus stats beyond Buccaneer’s direct base deltas; 6 equipped weapons from distinct families; the listed weapon is at its highest tier this character can use. Other equipped weapons are assumed Tier II or III. Item, material, structure, pet, and duplicate-item counters are 0 unless a note below says otherwise.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.

No material-pickup reload event is assumed in the steady-state cycle.

Melee weapons

  1. 1 Excalibur ExcaliburTier IV generic #1 323.27DPS
  2. 2 Scythe ScytheTier IV generic #2 184.77DPS
  3. 3 Flaming Brass Knuckles Flaming Brass KnucklesTier IV generic #3 116.12DPS
  4. 4 Power Fist Power FistTier IV generic #4 116.12DPS
  5. 5 Mace MaceTier IV ↑ 3generic #8 109.05DPS
  6. 6 Fist FistTier IV ↓ 1generic #5 92.90DPS
  7. 7 Captain’s Sword Captain’s SwordTier IV ↑ 2generic #9 61.91DPS
  8. 8 War Hammer War HammerTier IV ↓ 2generic #6 60.94DPS
  9. 9 Knife KnifeTier IV ↑ 3generic #12 59.02DPS
  10. 10 DEX-troyer DEX-troyerTier IV ↑ 3generic #13 54.83DPS
  11. 11 Brick BrickTier IV ↓ 4generic #7 53.48DPS
  12. 12 Plasma Sledge Plasma SledgeTier IV ↓ 2generic #10 50.34DPS
  13. 13 Hammer HammerTier IV ↓ 2generic #11 49.66DPS
  14. 14 Thunder Sword Thunder SwordTier IV ↑ 1generic #15 49.38DPS
  15. 15 Sword SwordTier IV ↑ 1generic #16 47.90DPS
  16. 16 Thief Dagger Thief DaggerTier IV ↑ 4generic #20 42.61DPS
  17. 17 Vorpal Sword Vorpal SwordTier IV ↑ 2generic #19 42.56DPS
  18. 18 Circular Saw Circular SawTier IV ↑ 6generic #24 41.71DPS
  19. 19 Spear SpearTier IV ↑ 4generic #23 38.97DPS
  20. 20 Trident TridentTier IV ↓ 2generic #18 38.66DPS
  21. 21 Anchor AnchorTier IV ↓ 4generic #17 36.92DPS
  22. 22 Chopper ChopperTier IV ↑ 4generic #26 33.19DPS
  23. 23 Rock RockTier IV ↓ 1generic #22 32.67DPS
  24. 24 Drill DrillTier IV ↑ 4generic #28 31.89DPS
  25. 25 Hatchet HatchetTier IV ↓ 11generic #14 31.70DPS
  26. 26 Chainsaw ChainsawTier IV ↑ 3generic #29 28.84DPS
  27. 27 Cacti Club Cacti ClubTier IV ↓ 2generic #25 28.55DPS
  28. 28 Jousting Lance Jousting LanceTier IV ↓ 1generic #27 25.11DPS
  29. 29 Spoon SpoonTier IV ↑ 3generic #32 23.88DPS
  30. 30 Quarterstaff QuarterstaffTier IV generic #30 23.35DPS
  31. 31 Screwdriver ScrewdriverTier IV generic #31 22.99DPS
  32. 32 Pruner PrunerTier IV ↑ 2generic #34 21.92DPS
  33. 33 Scissors ScissorsTier IV ↑ 3generic #36 21.47DPS
  34. 34 Plank PlankTier IV ↓ 1generic #33 21.40DPS
  35. 35 Spiky Shield Spiky ShieldTier IV generic #35 20.45DPS
  36. 36 Hiking Pole Hiking PoleTier IV ↑ 2generic #38 16.88DPS
  37. 37 Ghost Axe Ghost AxeTier IV generic #37 16.72DPS
  38. 38 Sickle SickleTier IV ↑ 1generic #39 16.11DPS
  39. 39 Lightning Shiv Lightning ShivTier IV ↑ 1generic #40 15.20DPS
  40. 40 Sharp Tooth Sharp ToothTier IV ↑ 2generic #42 13.56DPS
  41. 41 Ghost Flint Ghost FlintTier IV generic #41 13.17DPS
  42. 42 Wrench WrenchTier IV ↑ 1generic #43 10.14DPS
  43. 43 Lute LuteTier IV ↑ 1generic #44 9.60DPS
  44. 44 Brass Knuckles Brass KnucklesTier II ↑ 2generic #46 7.91DPS
  45. 45 Stick StickTier IV generic #45 7.44DPS
  46. 46 Claw ClawTier IV ↓ 25generic #21 2.06DPS
  47. 47 Hand HandTier IV generic #47 1.06DPS
  48. 48 Torch TorchTier IV generic #48 0.90DPS

Ranged weapons

  1. 1 Gatling Laser Gatling LaserTier IV generic #1 98.63DPS
  2. 2 Obliterator ObliteratorTier IV generic #2 67.91DPS
  3. 3 Icicle IcicleTier IV ↑ 1generic #4 46.67DPS
  4. 4 Rocket Launcher Rocket LauncherTier IV ↓ 1generic #3 46.19DPS
  5. 5 Particle Accelerator Particle AcceleratorTier IV generic #5 41.89DPS
  6. 6 Pistol PistolTier IV generic #6 40.76DPS
  7. 7 Medical Gun Medical GunTier IV ↑ 3generic #10 40.30DPS
  8. 8 Revolver RevolverTier IV ↓ 1generic #7 39.92DPS
  9. 9 Chain Gun Chain GunTier IV ↑ 3generic #12 37.86DPS
  10. 10 SMG SMGTier IV ↑ 5generic #15 36.82DPS
  11. 11 Laser Gun Laser GunTier IV ↓ 3generic #8 35.52DPS
  12. 12 Taser TaserTier IV ↓ 3generic #9 33.93DPS
  13. 13 Minigun MinigunTier IV ↑ 1generic #14 32.53DPS
  14. 14 Nuclear Launcher Nuclear LauncherTier IV ↓ 3generic #11 31.29DPS
  15. 15 Potato Thrower Potato ThrowerTier IV ↑ 3generic #18 31.10DPS
  16. 16 Sniper Gun Sniper GunTier IV ↓ 3generic #13 29.09DPS
  17. 17 Grenade Launcher Grenade LauncherTier IV ↓ 1generic #16 25.99DPS
  18. 18 Double Barrel Shotgun Double Barrel ShotgunTier IV ↓ 1generic #17 25.28DPS
  19. 19 Harpoon Gun Harpoon GunTier IV ↑ 2generic #21 22.35DPS
  20. 20 Rail Gun Rail GunTier IV ↓ 1generic #19 21.36DPS
  21. 21 Ghost Scepter Ghost ScepterTier IV ↓ 1generic #20 21.07DPS
  22. 22 Shuriken ShurikenTier IV generic #22 15.50DPS
  23. 23 Crossbow CrossbowTier IV generic #23 14.42DPS
  24. 24 Shredder ShredderTier IV generic #24 14.31DPS
  25. 25 Fireball FireballTier IV generic #25 13.24DPS
  26. 26 Javelin JavelinTier IV generic #26 11.76DPS
  27. 27 Flute FluteTier IV generic #27 11.15DPS
  28. 28 Slingshot SlingshotTier IV generic #28 10.84DPS
  29. 29 Blunderbuss BlunderbussTier IV generic #29 7.17DPS
  30. 30 Flamethrower FlamethrowerTier IV generic #30 6.32DPS
  31. 31 Wand WandTier IV generic #31 1.15DPS

Metric boundary

What the across-run ranking does not claim

The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.