King official art

Base game character · Brotato 1.1.15.4

King

Unlock: Get 3 tier IV weapons at once

Two separate computed views

Opening pool and across-run DPS

“Your opening pick” compares Tier I records in the starting pool with one weapon equipped. “Across the whole run” compares every usable family at its highest usable tier.

Loadout identity

Starting choices and grants

Choose one unlocked entry from a normalized maximum pool of 21. A save’s visible pool can be smaller because unlock state and active DLC alter it.

Starting weapon pool

Relative to defaults

Base stat deltas

Luck
+50
No full wave-one stat vector is published.

It changes with the loadout: Linked Max HP depends on common item; Linked Max HP depends on legendary item; Tier i weapon effects depends on equipment; Tier iv weapon effects depends on equipment. The ranking below uses only the fixed base deltas and its stated comparison context.

Your opening pick · pool-limited view

Tier I starting-pool DPS

This answers the first weapon-choice comparison. The across-run ranking below answers a separate question across every usable weapon family.

The normalized maximum starting-weapon pool contains 21 families. A save can display fewer because only unlocked entries appear, and active DLC can alter the pool.

No Tier I order is shown.

None of the 21 starting-pool records is Tier I; no Tier I values are substituted for later-tier entries.

Character-specific facts

Mechanics used or stated

Other declared mechanics

  • DeclaredPer Tier IV weapon: Damage +25 Bespoke trigger, stacking, or unit behavior is not used in the ranking.
  • DeclaredPer Tier IV weapon: Attack Speed +25 Bespoke trigger, stacking, or unit behavior is not used in the ranking.
  • ConfirmedLinked Max HP = truncate toward zero (5 × legendary item / 1); uses all resolved sources
  • DeclaredPer Tier I weapon: Damage -15 Bespoke trigger, stacking, or unit behavior is not used in the ranking.
  • DeclaredPer Tier I weapon: Attack Speed -15 Bespoke trigger, stacking, or unit behavior is not used in the ranking.
  • ConfirmedLinked Max HP = truncate toward zero (-2 × common item / 1); uses all resolved sources

Across the whole run · all usable families

Ranked by computed DPS for this character

Unlike the opening-pool view, this uses every usable weapon family at its highest usable tier and the full stated weapon-count context. 31 weapons change position versus the generic order.

Reading the King-specific column: ↑ 5 = 5 places higher in this character’s ranking than in the generic, zero-bonus ranking; ↓ 5 = 5 places lower; = same place. “generic #N” is the weapon’s rank with no character bonuses applied.

How this ranking is computed

Default 10 Max HP and zero other default combat stats; no bonus stats beyond King’s direct base deltas; 6 equipped weapons from distinct families; the listed weapon is at its highest tier this character can use. Other equipped weapons are assumed Tier II or III. Item, material, structure, pet, and duplicate-item counters are 0 unless a note below says otherwise.

The target is not cursed, burning, or a boss. Every attack or projectile aimed at the primary target connects. DPS is before enemy armor. Character-local weapon bonuses and the stated equipment counters are applied through the calculator’s staged truncation, rounding, and timing rules.

The listed candidate contributes one Tier IV counter when ranked at Tier IV; the other five weapons are assumed Tier II or III. No Tier I counter is active.

Melee weapons

  1. 1 Excalibur ExcaliburTier IV generic #1 602.95DPS
  2. 2 Scythe ScytheTier IV generic #2 337.33DPS
  3. 3 Flaming Brass Knuckles Flaming Brass KnucklesTier IV generic #3 211.52DPS
  4. 4 Power Fist Power FistTier IV generic #4 211.52DPS
  5. 5 Fist FistTier IV generic #5 169.21DPS
  6. 6 War Hammer War HammerTier IV generic #6 164.11DPS
  7. 7 Brick BrickTier IV generic #7 138.81DPS
  8. 8 Hatchet HatchetTier IV ↑ 6generic #14 133.22DPS
  9. 9 Captain’s Sword Captain’s SwordTier IV generic #9 131.84DPS
  10. 10 Plasma Sledge Plasma SledgeTier IV generic #10 130.93DPS
  11. 11 Hammer HammerTier IV generic #11 129.09DPS
  12. 12 Knife KnifeTier IV generic #12 128.42DPS
  13. 13 Claw ClawTier IV ↑ 8generic #21 115.76DPS
  14. 14 DEX-troyer DEX-troyerTier IV ↓ 1generic #13 114.37DPS
  15. 15 Thunder Sword Thunder SwordTier IV generic #15 110.91DPS
  16. 16 Sword SwordTier IV generic #16 104.34DPS
  17. 17 Mace MaceTier IV ↓ 9generic #8 103.42DPS
  18. 18 Anchor AnchorTier IV ↓ 1generic #17 97.43DPS
  19. 19 Vorpal Sword Vorpal SwordTier IV generic #19 90.97DPS
  20. 20 Thief Dagger Thief DaggerTier IV generic #20 90.92DPS
  21. 21 Trident TridentTier IV ↓ 3generic #18 90.63DPS
  22. 22 Rock RockTier IV generic #22 86.33DPS
  23. 23 Circular Saw Circular SawTier IV ↑ 1generic #24 74.42DPS
  24. 24 Spear SpearTier IV ↓ 1generic #23 74.19DPS
  25. 25 Cacti Club Cacti ClubTier IV generic #25 71.56DPS
  26. 26 Chopper ChopperTier IV generic #26 70.71DPS
  27. 27 Drill DrillTier IV ↑ 1generic #28 65.03DPS
  28. 28 Jousting Lance Jousting LanceTier IV ↓ 1generic #27 61.08DPS
  29. 29 Chainsaw ChainsawTier IV generic #29 53.29DPS
  30. 30 Quarterstaff QuarterstaffTier IV generic #30 50.98DPS
  31. 31 Screwdriver ScrewdriverTier IV generic #31 50.77DPS
  32. 32 Spoon SpoonTier IV generic #32 49.44DPS
  33. 33 Plank PlankTier IV generic #33 48.61DPS
  34. 34 Spiky Shield Spiky ShieldTier IV ↑ 1generic #35 47.53DPS
  35. 35 Pruner PrunerTier IV ↓ 1generic #34 47.44DPS
  36. 36 Scissors ScissorsTier IV generic #36 46.90DPS
  37. 37 Ghost Axe Ghost AxeTier IV generic #37 43.05DPS
  38. 38 Hiking Pole Hiking PoleTier IV generic #38 40.75DPS
  39. 39 Lute LuteTier IV ↑ 5generic #44 37.31DPS
  40. 40 Sickle SickleTier IV ↓ 1generic #39 34.92DPS
  41. 41 Lightning Shiv Lightning ShivTier IV ↓ 1generic #40 33.61DPS
  42. 42 Sharp Tooth Sharp ToothTier IV generic #42 29.52DPS
  43. 43 Ghost Flint Ghost FlintTier IV ↓ 2generic #41 29.50DPS
  44. 44 Wrench WrenchTier IV ↓ 1generic #43 26.38DPS
  45. 45 Stick StickTier IV generic #45 16.87DPS
  46. 46 Brass Knuckles Brass KnucklesTier II generic #46 10.79DPS
  47. 47 Hand HandTier IV generic #47 1.78DPS
  48. 48 Torch TorchTier IV generic #48 1.55DPS

Ranged weapons

  1. 1 Gatling Laser Gatling LaserTier IV generic #1 202.60DPS
  2. 2 Obliterator ObliteratorTier IV generic #2 199.10DPS
  3. 3 Rocket Launcher Rocket LauncherTier IV generic #3 124.52DPS
  4. 4 Particle Accelerator Particle AcceleratorTier IV ↑ 1generic #5 119.41DPS
  5. 5 Icicle IcicleTier IV ↓ 1generic #4 115.07DPS
  6. 6 Pistol PistolTier IV generic #6 113.58DPS
  7. 7 Revolver RevolverTier IV generic #7 110.29DPS
  8. 8 Taser TaserTier IV ↑ 1generic #9 97.58DPS
  9. 9 Laser Gun Laser GunTier IV ↓ 1generic #8 97.54DPS
  10. 10 Medical Gun Medical GunTier IV generic #10 96.25DPS
  11. 11 Chain Gun Chain GunTier IV ↑ 1generic #12 95.08DPS
  12. 12 Nuclear Launcher Nuclear LauncherTier IV ↓ 1generic #11 91.21DPS
  13. 13 Sniper Gun Sniper GunTier IV generic #13 83.33DPS
  14. 14 SMG SMGTier IV ↑ 1generic #15 80.40DPS
  15. 15 Minigun MinigunTier IV ↓ 1generic #14 80.26DPS
  16. 16 Grenade Launcher Grenade LauncherTier IV generic #16 73.43DPS
  17. 17 Double Barrel Shotgun Double Barrel ShotgunTier IV generic #17 70.81DPS
  18. 18 Potato Thrower Potato ThrowerTier IV generic #18 63.06DPS
  19. 19 Rail Gun Rail GunTier IV generic #19 60.07DPS
  20. 20 Ghost Scepter Ghost ScepterTier IV generic #20 58.56DPS
  21. 21 Flute FluteTier IV ↑ 6generic #27 52.96DPS
  22. 22 Harpoon Gun Harpoon GunTier IV ↓ 1generic #21 46.30DPS
  23. 23 Crossbow CrossbowTier IV generic #23 39.76DPS
  24. 24 Shuriken ShurikenTier IV ↓ 2generic #22 38.63DPS
  25. 25 Shredder ShredderTier IV ↓ 1generic #24 38.01DPS
  26. 26 Fireball FireballTier IV ↓ 1generic #25 36.62DPS
  27. 27 Javelin JavelinTier IV ↓ 1generic #26 32.89DPS
  28. 28 Slingshot SlingshotTier IV generic #28 29.48DPS
  29. 29 Blunderbuss BlunderbussTier IV generic #29 22.11DPS
  30. 30 Flamethrower FlamethrowerTier IV generic #30 12.99DPS
  31. 31 Wand WandTier IV generic #31 2.17DPS

Metric boundary

What the across-run ranking does not claim

The lists compare expected direct damage to one primary target per second. They do not combine melee with ranged, and they do not model enemy armor, target density, positioning, closing distance, survivability, misses or spread, overkill, explosions, burning, spawned attacks, later pierce or bounce targets, or conditional target bonuses. Those omitted factors can change results observed during a run.