Flamethrower official art

Ranged weapon · Base game · tier II–IV

Flamethrower

ElementalHeavy

At zero bonus stats

11.11 DPS

Expected primary-target DPS (before enemy armor)

Tier IV · steady-state mean cycle 0.09 s · one equipped weapon

The coefficients competitors leave out

What Flamethrower scales from

Elemental Damage × 0.01

Every point of Elemental Damage adds 0.01 raw damage to each hit before rounding and % Damage.

Use your current stats

Your Flamethrower numbers

Player stats

Enter the final values shown on your character. These values stay on this device when you open another weapon.

Using zero bonus player stats

Expected damage / hit1.00one primary-target hit
Expected primary-target DPS (before enemy armor)11.110.09 s mean cycle

The keep-stacking answer

What +1 more point is worth now

+1 Elemental Damage+0.00 DPS

Exact discrete change after the game’s truncation and rounding steps—not a smoothed estimate.
Ideal maximum-chain DPS (before enemy armor) 1,111.11 100 distinct targets per projectile; enough valid targets assumed.

Metric boundary

What this number means

Expected primary-target DPS (before enemy armor) includes weapon base damage, the listed scaling coefficients, % Damage, weapon and player crit chance, projectile count, shooting duration, and steady-state mean cooldown. It assumes every projectile aimed at the primary target connects.

It excludes enemy armor, weapon-set damage bonuses, later pierce or bounce targets, melee area targets, misses, overkill, burning, explosions, spawned projectiles, on-hit effects, and weapon-scripted damage changes. The chain figure is separate and assumes enough distinct targets for every listed bounce and pierce. Neither figure is “actual DPS.”

Listed values + computed output

All available tiers

Zero player bonus stats

MetricTier IITier IIITier IV
Base damage111
Cooldown5 ticks0.08 seconds5 ticks0.08 seconds3 ticks0.05 seconds
Critical hit0% × 20% × 20% × 2
Elemental Damage scaling× 0.01× 0.01× 0.01
Shop price56103207
Expected damage / hit1.001.001.00
Expected primary-target DPS before enemy armor8.118.1111.11

Same computation, read by weapon

Where Flamethrower is a notable outlier

This reads the character rankings the other way: which characters can’t equip Flamethrower at all, and which ones its computed rank moves materially away from the generic, zero-bonus order. Same comparison each character page uses — default 10 Max HP, zero other bonus stats, weapons at their highest usable tier, before enemy armor; full stated assumptions are on each character’s own page.

Cannot use this weapon

  • Dwarf — Ranged weapons filtered from offers and cannot be bought
  • Gladiator — Ranged weapons filtered from offers and cannot be bought
  • Knight — Ranged weapons filtered from offers and cannot be bought
  • Ogre — Ranged weapons filtered from offers and cannot be bought

Ranks notably higher than generic

  • Ranks 26 places higher for Artificer than generic (#4 of 31 ranged weapons here, #30 generic)
  • Ranks 26 places higher for Masochist than generic (#4 of 31 ranged weapons here, #30 generic)
  • Ranks 26 places higher for Pacifist than generic (#4 of 31 ranged weapons here, #30 generic)
  • Ranks 19 places higher for Diver than generic (#11 of 31 ranged weapons here, #30 generic)
  • Ranks 17 places higher for Brawler than generic (#13 of 31 ranged weapons here, #30 generic)
  • Ranks 15 places higher for Renegade than generic (#15 of 31 ranged weapons here, #30 generic)